By: Robert Murphy
In an effort to make my purchase of a 3DS more worth my
while I have started playing more handheld games and ever since I was a kid I
have loved the Mario games and so I
picked up New Super Mario Bros. 2. The
little Italian plumber is still hopping his way through big platform levels,
all in an effort to save Princess Peach from Bowser and his evil spawn. As many
of you already know there have been a large number of changes to the game and
this new addition to the series brings a few more to enjoy, along with new
levels and new challenges.
The classic appeal of jumping through levels as one of my
favorite childhood icons returns as levels continue to be evenly balanced and
enjoyable to jump your way through for the surprisingly acrobatic yet pudgy
Italian plumber. Levels in the Mushroom
Kingdom are colorful and
comical as always and classic enemies return to the screen such as koopas and
grumpy goombas, who dance along to the catchy tunes accompanying the game play.
Also the return of classic Mario
power ups are back to help you along the way such as the flame flower, red
mushroom and raccoon feather, along with newer power ups like the mini and mega
mushrooms. World progression is also a similar setup to what we’ve seen in the
past where each world has a final castle along with a smaller castle or a ghost
house which come with a large amount of secrets and different passageways to
trip you up. Then there’s also the different hidden ways to complete levels
that open up different paths in certain levels, leading to other levels to play
through, leaving all the things we loved from the past Mario games and the new ones as well.
My initial excitement to buy a new Mario game to play eventually was dashed though much to my
surprise, I didn’t get the old tingly feeling I use to get when playing a Mario game. New Super Mario Bros. 2 seemed to detract focus from playing the
game in favor of collecting the iconic golden coins we’ve seen throughout the
series. It’s not so much a bad thing but the game seems like it desperately
wants you to collect all the coins you can but yet I still didn’t find it all
that important. Also riddling levels with a ridiculous amount of ways to
collect coins gives players an almost infinite amount of lives and removes a
level of challenge to the game. Players now are also given the ability to turn
blocks into golden coins through the golden flower power up which allows you to
turn most anything into gold to the point where you could dive into a pile of
them like Scrooge McDuck. Mario players
are also accustomed to the brown blocks that can be hit multiple times to earn
coins, well now if hit these blocks with good precision, the block turns gold
and can be worn by Mario earning a golden stream of coins as you progress
through the level for a short time. And finally we have the appearance of
golden rings which unlike the red rings that spawn red coins, the golden rings
turn enemies gold and earn you even more coins. So yeah, coins, REALLY big deal
this time around.
Another unfortunate aspect to the game is the difficulty of
the game itself, Mario has always
been an enjoyable kid’s game and over the years the difficulty has been lowered
and lowered and this time around that fact is even more present. It is doubtful
that you’ll ever run out of lives in New
Super Mario Bros. 2 in failing levels but what makes things worse is that
if you do manage to fail a level a few times you are rewarded rather than
punished. Failing a level a couple of times will get you the white Tanooki Suit
which basically turns Mario into an invincible white raccoon that can not only
not be hurt by anything in his path but can also fly a lot easier and can build
it up a lot quicker too. The only thing that can stop you in the Tanooki Suit
is falling in lava, falling in the purple acid and just plain falling in a
hole. Even bosses can’t hurt you when you’re in this form, in a test to see
just how powerful it was I failed the Bowser castle a few times and tested it
out, Bowser was beat just by touching him in the Tanooki Suit which was just
sad.
As for other features
there is co-op multiplayer which is fun, but is not anything new either for the
game, it basically lets you play with friends or online through levels in the
game together much like on the Wii and Wii U. And then we have Coin Rush Mode
has a which can be played alone or against players online and is a competitive
mode where you challenge one another across three randomly selected levels to
see who can collect the most coins. This adds a little bit more of a lasting
appeal to the game but not much and also adds a little bit of a challenging
element for players as well.
In short, all the major appeals of a Mario game are here still in New
Super Mario Bros. 2 but as far as a challenging game goes, you may want to
try somewhere else. The game will barely take you a few hours to get through
and a few more to find the hidden routes and the three large golden coins
hidden throughout each level. Also with the massive amount of coins and the
ability to get the Tanooki Suit for each level makes any semblance of a
challenge disappears. But as I said before, all the appeal of the Mario universe is still here for players
to enjoy and it is a fun game while it lasts, I just wish it lasted longer.
Good:
- Still a charming and enjoyable game and addition to the Mario series
- Levels are still evenly made and in the world of
platformers there aren’t many better
- Coin Rush Mode adds a few more hours of fun and some
replay value to the game
Bad:
- The Tanooki Suit isn’t a good addition to the game and
removes any challenge you may find in playing the game
- The game is overall very short and won’t take more than a
day
- The focus on coin collecting was overall irrelevant and hurts
the game rather than adding to it
Scully Rating: 7.0 out of 10
No comments:
Post a Comment