Showing posts with label wraith. Show all posts
Showing posts with label wraith. Show all posts

Saturday, March 14, 2015

Evolve

 By: Robert Murphy


Never have I played a game where I felt like a supreme badass hunter character, trudging across an unknown planet and environment filled with creatures, plants and animals that I’ve never seen, only to then be running around scared as hell at the 100 foot monster that is trying to murder me. This summed up my first round of Evolve, I was a lowly human tracking a huge beast that I assume is causing problems for a human colony or some nonsense, only to realize, I’m a human with a gun trying to take on this thing?! Running seemed like the good option to me but working with your teammates and taking down the beast, coupled with that adrenaline rush is all part of the fun. You just have to make sure the beast isn’t a super skilled player and that you and your team use your abilities right because you will have a big challenge to face. The game feels like a great way to destroy friendships as you can potential have your three friends playing hunters and another friend be the big boss monster creature and while that is potentially damaging to your future friendship, it is something that I loved, but does the game have to potential to keep that appeal going? Let’s dig in.


What Evolve boils down to is a four vs one multiplayer game where you and three friends or other online are playing hunters and have another friend or player being the big prize beast that you’re gunning to kill. There are of course other modes to choose from but the big market for the game had always seemed to be about the hunt so I’ll start there. Either side of this scenario, whether you’re the hunter or hunting has its fun and enjoyable aspects. You start off with one monster which is the Goliath and after using your abilities, earning points and killing hunters, you will eventually unlock the rest of the monster characters. The same goes for when you’re playing as a hunter. Every creature though doesn’t start out big, no, monsters get a brief head start before the hunters drop into the planet, giving you time to get some distant and start to feed. Every other creature you come across is up for grabs to basically beat down and devour to further your own strength and leading you to evolve to a second and third stage. Special and bigger beasts can be found across the worlds, special beasts giving you certain buffs like speed boosts and faster feeding time and bigger beasts just provide more energy for you.


Getting to the next stage is really the key to victory for the monster as it increases your strength and let’s you add points to your abilities, for the Goliath these are things like fire breathe and a boulder throw. Using each ability is important because it gets you to the other monsters, the Kraken is a giant floating monster that resembles Cthulhu and the Wraith which is serpent creature that can teleport and turns invisible…screw that noise. Putting in the time to unlock these beasts though may be something players will have to decide to do for themselves, doing specific things like using the rock throw and leap smash equally rather than just having fun smashing and killing your enemies. Who wants to plan all that out in the heat of the moment? Not me, I’m going to kill the way I want so it will be a few matches before I reach the final monster. Winning for the monster in Hunt mode involves either killing the whole team before they manage to respawn or destroying a power relay so your foes cannot escape.


When it comes to the human side of things, players can choose from four classes that give each player something important and vital to the team. Assault is the big lumbering kahuna who is responsible for drawing in the monsters attention by causing big damage and using his shield ability to make himself invincible for a brief period. He also comes with a secondary weapon and a unique weapon like mines or a flamethrower with his later characters. The grinding and specific weapon use continues here. The Trapper class is self explanatory as the list of character for this class allows you to contain the creature and also stun it, basically keep it from getting away and causing more damage to your team in a fight. The Medic characters mostly heal your team but can also be a little handy. Finally, Support is probably my favorite as they can buff your shields and also drop airstrikes on monsters along with some other enjoyable skills that come from later handy characters. Obviously, you will not want to be a lone wolf in Evolve though as a fully evolved creature and even a regular stealthy one can be deadly. I specifically bought a headset so I could talk to people on my team as good communication is the key to survival like any multiplayer game, just don’t have that one guy in your group be the hero or it’ll be game over for sure.


The bringing everyone together aspect though can prove to be the games biggest issue, in Hunt mode especially. Evolve is very much a game that requires all your team members to be working in the right way, if you get the lone wolf player or someone who doesn’t know how to play their role then you get a raw deal and will probably end up losing the match to a level 3 Goliath, now munching on your collective bones. Even with a mic, the game can prove to be frustrating for any player and really needs to be played with a group of friends for the best results. Also, when playing whatever creature you end up choosing and you decide to strike your enemies or they eventually catch up to you, everything just ends up in button mashing chaos. You spent all that time picking skills and planning out the attack when it really just comes down to a Hulk style smash routine and spamming your skills. Same goes for the humans as you really just try anything to get the job done, there’s no real tactics when it comes to the final showdown honestly and it bums me out. 

Outside of the Hunt mode this problem is much less daunting as you can choose from a Defend, Rescue and Nest game types. Defense is a mode where you either attack/defend human colonist, Rescue is a mode where you defend/attack a power relay and then Nest you’re either protecting/destroying a group of monster eggs from being destroyed. The game modes are nothing too original but they do serve as some break up to the monotony of the cat and mouse game or the let down of a big close courters battle. It is a shame that more fun can be had in these modes too considering the Hunt was one of the games bigger selling points when you look into what Evolve planned to offer.


Overall, Evolve definitely has its charm. When you have a great team to work with who know how to use their skills or shoots the tranquilizer dart at the right moment or puts the airstrike right down on the monsters head, it feels great. Same goes for the monsters of the game, each with their own deadly charm and strengths, when you get that one out of the blue attack from a player monster it will get you going. However, this doesn’t always happen and while giving the power of a video game boss to a player sounded great it can sometimes not work out, ditto for the often lack luster partners you will sometimes get stuck with. With a wider range of game modes and more diverse maps, Evolve could have been much stronger but God do those monsters inspire and you can still have some solid fun with what you’ve got here.


Good:

- Getting that perfect team and great monster to fight is simply wonderful

- Different character and monster skills and abilities add to the fun

- Solid shooting and environments to move through


Bad:

- A bit more map and game diversity is needed

- Finding that perfect team doesn’t always happen and everything falls apart

- Victory can often be achieved by button mashing nonsense and who wants that?


Scully Rating: 7.8 out of 10



Friday, October 3, 2014

Middle-Earth: Shadow of Mordor


By: Robert Murphy

We all have at one time or another seen the stories of Frodo and The Lord of the Rings stories but what is so fantastic about Middle-Earth is the fact that it is rich and full of many more stories hidden in it's lore and we get to see one them here and now with Middle-Earth: Shadow of Mordor. Players in this game take on the role of a human ranger named Talion who has watched over Mordor and it's people, ever vigilant and ever watching for fear that evil may one day return to the land and Sauron with it. When this day finally comes it leaves you a broken man after a devastating attack from The Black Hand leaves you and your family dead. But it seems that you were not destined for the after life just yet and you return, a man torn between two worlds and now fated to roam Middle-Earth when an elvish wraith with an unknown past binds himself to you. The two of you will travel the land seeking answers to both of your futures here in this world and kill many, MANY Uruks along the way.


Shadow of Mordor is one those fantastic games that blends stealth and action together in an open world setting that every Lord of the Rings fan has dreamed about since they first read the books or saw the movies. The game offers a deep amount of lore that left me craving more and more every single second that I learned more about it's characters or found ancient artifacts strewn throughout the land. Immediately following the tragic events of the stories beginning tutorial/cut scenes, you're are set free to do as you wish whether that means looking for hidden treasures, fighting Uruks or working with the scheming Golem to find out about the hidden past of your new wraith bff, it is entirely up to you. 


I myself started out slicing my way through any read arrow that came across my mini map and getting addicted to the enjoyably familiar feel of the combat system. Fighting feels like a potent mix of any Batman game acrobatics and Assassin's Creed style sword play but with the added benefit of having an other worldly friend to watch your back. Talion and your wraith friend (I leave him nameless for a reason) are a potent combination, Talion was already an excellent swordsman and a ranger of Mordor, add to that an elvish wraith who has stellar sword and bows skills, not too mention ancient knowledge and the ability to bend Uruks to his will, you become an almost unstoppable power house. You're able to slash through large numbers of Uruks with ease once you start going, countering attacks with button prompts and chaining together attacks for instant killing moves and stronger attacks. 


Uruks however will get you with their numbers and their more powerful captain and warchief fighters and you will suffer from the unfortunate death or two but this brings us to one of the most interesting aspect of the game, the nemesis system. Uruks in the game are not just nameless faces in the crowd, they all have personalities, weapon preferences and the desperate urge to prove their power and become high ranking members of Saurons army. So every time a low ranking Uruk manages to get that final blow on you they are promoted and become captains which range from elite to veteran and more. Here they can battle one another for more power and control over an area and try to hopefully become a warcheif, the highest ranking among the Uruks in the game. You of course will come back to life as the "Gravewalker" who haunts Uruks nightmares and the best part is they know that you come back to life. You will continually face enemies that may have already killed you and they will talk to you about it briefly before combat or if they ran away and you fight them again they will remember your last fight with them and how you may have exploited their weaknesses and fears. It's an insanely enjoyable conversation system that is a little perk to experience in the gameplay for the players.


Now I mentioned above that you can exploit weaknesses of a given Uruk, well that is because captains and higher levels will develop attributes to make combat more challenging for players to fight them. Some Uruk captains have fears like anyone else, they could be afraid of fire or susceptible to ranged attacks by you, some even can instantly be killed by a certain attack. However, they also have powerful strengths to them as well, these can also vary from anything like not being affected by ranged attacks or becoming enraged at the fact that they're losing a fight and they will fight harder and stronger than before. It is a great system to add a varying experience for players but it does become a little repetitive after you start to slay one enemy after another, it's not a big deal but you will notice it after awhile. This though brings me to the fact that you can thin the ranks of the captains all you'd like but a new one will be coming right after it, I don't think I could have more than four captains dead without new ones instantly replacing the last one I killed. I understand that it is probably done for a reason and I think I just let my blood lust get the best of me.


My blood lust did lead me though to unlocking the many skills and abilities that you can unlock for your character and your wraith/ranger arsenal. There is a basic skill system to the game where you earn points to spend on abilities such as flaming arrows, the ability to explode enemies in finishers with your wraith powers and even brainwashing Uruk enemies to your biding. Yes, that's right you can amass your own force of Uruk minions to your biding and turn them against their own captains or even turning the captains around to make one fight the other for power. There is also a rune collecting aspect to the game, this allows you to collect various runes from captains to be used on your sword, dagger and bow to increase their power. You can have at any one time up to five runes equipped to your weapons and they can do a variety of things from returning your wraith power to full and many more. There are also weapon specific missions spread throughout Mordor and completing them will unlock an ancient rune that your lovely assistant inscribes on them to increase their power even higher. 


Overall, Middle-Earth: Shadow of Mordor is an exceptional gaming experience. I feel that I am a perfect mix for what this game offers, as a fan of The Lord of the Rings it gave me an in depth story about a part of the Middle-Earth story I haven't seen before but also offering the gamer side of me an insanely fun open world action/stealth game to play through. Developers have done a top notch job hear in creating an almost interactive experience between your character and the characters in the game with the variety of Uruks you will face along the way, it's like you're a part of LotR history. The appeal of killing Uruks does not last forever but the wraith storyline and the story told for Talion is exceptional and is brought to life in a way for gamers and fans alike. 


Good:

- Mordor is a vast and open experience drenched with LotR legends to see

- A balanced combat and stealth system that will fit any players preference

- A variety of skills and abilities to unlock for your characters and weaponry 

- The nemesis system creates an interactive and immersive experience that creates new Uruks with personalities, attributes and stories of their own to tell 


Bad:

- Some repetitive material with the Uruks strengths/weaknesses and some of the minor side quests


Scully Rating: 9.2 out of 10