Pages

Saturday, September 22, 2012

Return to Ravnica




“Return to Ravnica” is the Magic: The Gathering expansion being released in October of 2012. The full 274-card set has been spoiled, so we can take a look at all the mechanics and the overall set themes.

The original Ravnica block was one of Magic’s most well-received expansions, popular for both its interesting flavor reflected in the block mechanics via the guild system and the impressive power level of the cards, leading to a variety of fun and interesting decks emerging from the block. Return to Ravnica promises us a satisfying follow-up to its predecessor. RtR brings us back to the plane of Ravnica, a plane-wide city held together by its system of 10 color-pair guilds, each with a particular job relating to the upkeep of the city. The five guilds RtR reintroduces us to are the naturalistic Selesnya (responsible for agriculture), the bureaucratic Azorius (responsible for government and lawmaking), the insane Izzet (mad scientists, focused on research and invention), the hedonistic Rakdos (dedicated to having fun and blowing things up), and the morbid Golgari (who handle the sewers and catacombs). Each guild has its own keyword mechanic to bring to the table and some impressive creatures and spells.

Green-white Selesnya provides the Populate mechanic, which propagates your creature tokens. This mechanic could prove quite beneficial, especially in conjunction with the impressive creature token production that the Innistrad block gave us. Azorius introduces the Detain mechanic, which prevents targeted permanent cards from being used for a turn. Detain is exactly what control decks want, conveniently, and un-coincidentally, in the blue-white guild. Izzet, representing the red-blue cards, offers the Overload mechanic, which provides options for casting a spell aimed at a single target or “each” target, depending on how much you pay for it. Overload will be fairly useful in control decks, where options are always appreciated, but fast decks won’t really have time to build to the Overload costs. Black-red Rakdos provides the Unleash mechanic, which lets creatures trade their ability to block for a +1/+1 counter upon entering play, excellent for aggressive decks. Finally, Golgari offers the very black-green Scavenge mechanic, which turns your dead creatures into +1/+1 counters, another excellent mechanic that will allow for agro decks to have some late-game play by reusing their already dead cards.

Some notable cards in this set include:
-The reprinted Ravnica dual lands: offering both basic land types and the ability to come into play untapped for a price makes the Ravnica duals some of the most sought after dual lands since the original alpha/beta/revised duals.
- The charms: Each color combination offers a multi-faceted charm that has three different options whenever you cast it, allowing for significant versatility
- The extensive gold selection: There are so many multi-color cards in this set, significantly in some enemy-color combinations (red-blue, green-black), which don’t get much support.

Good:
- Powerful creatures and spells, moreso than we’ve really seen lately
- Rare color combinations in Izzet and Golgari
- Evocative and intuitive flavor and mechanics
- Very few crap-rares compared to most sets; most every pack is likely to have something playable

Bad:
- Will be an expensive set to get ahold of!
- Many common cards are more underwhelming than usual, but that’s only because of the high density of exceptional rares

Scully Rating: 9.8 out of 10