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Friday, April 12, 2013

Bioshock Infinite





By: Kyle Fee

I remember back in the September of 2007 I only had a few minutes to play the new game I had gotten before I got rushed to a football game.  In those few minutes of playing the original Bioshock I remember looking at the city of Rapture below the sea being awe-stricken by how different this setting was.  The idea of a city below the ocean and all the great ideas of plasmids and big daddies was what made it such an amazing game.  Now the sequel was good but lacked the same feeling you received when you initially set eyes on Rapture for the first time….lets fast forward to the now.  Here we are and Irrational games has created a fresh new game.  Just like entering Rapture, seeing the city of Columbia floating amongst the clouds was totally different and never before seen (Bespin in Star Wars games doesn’t count). and Irrational has again succeeded in making me dumbstruck by the imagery and graphics of the game.

The year is 1912 and we are immediately introduced to Brooker Dewitt.  The character you play as through the game.  He is sent to this city for one thing, find a girl and wipe away his debt.  This term or phrase will be heard a lot as you play through the game so to avoid any spoilers that’s all I will say about that.  Now the girl you’re off to find is Elizabeth, a young girl locked away in a massive tower.  Now almost like a Damsel in distress, you free her from her locked castle.  After that you will meet many more characters in an attempt to escape Columbia.  The main villain here is Zachary Hale Comstock.  The charismatic leader of Columbia.  His word is law and life for the people is perfect, that is if you’re not one of the hated groups of people in Comstock’s eyes.  The idea of racism and segregation is strong here, but it plays a key part of this game.  Going back to Elizabeth, she is one of the stronger female characters I have ever seen in a video game.  The way she is portrayed, and the voice acting for her is indeed great.  When she is beside you during the game, she doesn’t run for cover and does nothing but she seeks ammunition, health and salts for your vigor’s (I will discuss that in a minute).  She can open tears that allow weapon drops, allies and cover to spawn in game to help you during combat.  So as for that to you will be thankful for having Elizabeth around.  

            As for Combat in Bioshock, it’s great.  At first when I initially played I was not too impressed, but after a few more combat scenarios or fights broke out during the game I was hooked.  The weapons are all different and offer their own way of going about fighting, rather it be a simple machine gun or a shotgun blunderbuss or a RPG, the weapons will all play into the game in different ways and allow for different way to approach a fight.  The citizens of Columbia utilize Zeppelins, small hovering boat look alikes, and the skyline to travel across the city of Columbia.  Now why do I mention this? Well the skyline plays a key factor in movement in the game and also a awesome way to get around enemies and dive on them for a quick melee attack.  This was cool and once again allowed for quick tactical decisions for combat.  Now for Vigor’s, the equivalent of Plasmids from the original Bioshock.  Some similar to the older ones but some creative ones like my favorite Murder of crows which allows a swarm of crows to peck their way at enemies and help you attack them while they are being swarmed.   So with Vigor’s, aerial attacks, weapons and tear’s allow for combat to be solid and work amazingly in Bioshock Infinite. 

Bioshock Infinite has a different feel to it.  That’s what made me feel like the game was great.  You fight enemy’s that range from the common solider to the brutish Handy man (Equivalent to the big daddy from Bioshock).  It has a great story and though I didn’t divulge into as much (to avoid spoilers), that is also very good.  The story moves along and even though you expect a twist to come, you’re expecting it but you still won’t see it coming at all.  The combat works great and is still extremely different than what we come to expect from first person shooters and allows for the player to engage in combat from different angles.  Overall my time with Bioshock was great, I still had to complain about the small things but it was still a great experience. 

Good:

-Great visuals

-Great story

-Combat is different and Irrational was able to provide a different experience once more

-Great characters, especially Dewitt and Elizabeth

Bad:

-Visuals were great but lack a little on counsels, for best experience use on P.C if you have a good RIG

Scully Rating: 9.5 out of 10