Zach Goodier
The
Stanley Parable is..... well..... it's..... different. Normally, we try to structure reviews based
on story, characters, and plot, as well as gameplay.... but this game really
doesn't invest a lot in any of these things, but I'll delve more into that
later. So, must be a bad game, right?
Wrong. The Stanley Parable is a sort of
gag game, in a way. It doesn't try to
follow the formulas that other genres adhere to, it makes its own way, and it
does it rather well for an $11 Steam Indie game.
The premise of the "game" is that you are Stanley,
an office worker who works a tedious job day in and day out, who is only really
known by his employee number. This
already seems boring, but one day Stanley stops receiving orders from his computer. So Stanley decides to get up and find out
what is going on in the office. That's
where you start off the game, and that's where you are guided by the narrator
on your quest. This narrator tries to
give instructions, but you have opportunities to defy his directions, but that
can have consequences. The world around
you is the plaything and construct of the narrator, and he will interact with
you differently depending on how you respond to his directions. This has a very Matrix feel to it, but the narrator isn't the cruel overlord he
seems to be, or is he? The game works
around branching decisions and various options, but are they all so different,
and does the game ever truly end?
You'll want to replay all sorts of bits to find how your decisions bring about different reactions from the Narrator. |
The themes are almost a satire of video games as a
whole. Now before you thinking of it as
being critical... well it sort of is, but isn't (get used to the mental
gymnastics, this game loves to hit you with those). It definitely makes you feel like a rat in a
maze, just like any other game, when you think about it in a broad sense. It also challenges you to overcome the
obstacles set forth by the "narrator," the one who created this world
of mazes and challenges. And all the while,
you are presented with various metaphysical themes and notions surrounding not
only this game, but any game in
general.
This is your "helpful" line to the end of the game, if you end up needing it. |
The gameplay is simply walking around and occasionally
pressing buttons or other relatively simple mechanics, but it's not the
gameplay itself that is the draw, it's the ability to make choices in the game
to openly defy the narrator. It feels
like defying God, in a way, but with less chance of being sent to Hell. But one of the big twists is that the
environment sometimes changes itself without you seeing it, creating seemingly
infinite mazes that you get lost in and end up back at the start, you walk
around corners only to find yourself in an infinite loop, and you soon see that
there is a little Inception being
mixed in with out Matrix.
Oh, please do. |
Overall, The Stanley
Parable is a test of patience, of whether to follow orders or defiantly go
your own path, and of your ability to understand the themes being thrown your
way. Obviously, this can add hours and hours of replay value. This game doesn't have to be read
or understood, but it does offer some fun in the journey itself, and the
narrator is absolutely hilarious in some scenes. This game is a brilliant existential look at
the world we chose to live in as video gamers, and just what that says about us
for doing it. And the best part of it
is: this game only costs $11.
Good:
-Entertaining Narrator
-Mind-bending mazes and environments.
-Brilliant themes.
-Only costs $11.
Bad:
-Gets rather
repetitive.
Scully Rating: 9 out of 10
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