By: Robert Murphy
Entering back into the world of the shadows, we once again
join Batman but at a different time in his life, we go back to a time where
Gotham City is a dangerous place of crime, murder and chaos and Bruce Wayne
takes it upon himself to change that in Batman:
Arkham Origins. Batman now though is just starting out and he is a little
rough around the edges, taking somewhat of a harsh and brutal demeanor as
opposed to the calm and collected Batman we have seen in previous games. But
this is a time period in the Batman universe that I love because it introduces
some of his greatest enemies, such as Black Mask, who is actually the cause of
the main conflict for Batman this time around. Black Mask has placed an
enormous bounty on your head and sent it to the world’s most legendary
assassins who set out to take out the caped crusader before Christmas Day
dawns.
Much like in Arkham
City, players are set in a large environment that can be freely explored as
you fight through the campaign but a few things are different to keep the
appeal going and keep the game from just being like its predecessors. We once
again see The Riddler’s puzzles hidden throughout the city but he’s not The
Riddler yet, he’s referred to as Enigma for most of the game and he’s got some
tricks up his sleeve this time around. There’s also some new enemies for Batman
to face outside of the normal enemy types we’ve seen before, these guys can put
a damper on some of your string of hits but you’re Batman so you’re always
prepared. This brings us to our gadgets, Batman already comes supplied with
many of the trademark gadgets we’ve seen but a few new ones come out this time
around like the concussion grenade and the shock gauntlets, that adds a bit
more flavor to the game. We also gain a new fast travel ability that utilizes
the Bat Wing, the open world of Gotham is quite large so this handy new ability
is great, just go to a location where the Bat Wing symbol appears and you can
fast travel anywhere in the city provided you’ve solved Enigma’s tower puzzle. This
good because traveling back and forth across the giant Gotham bridge gets old
after a while and really comes across as a flaw in my eyes.
On the other side of things, there may be all this new stuff
to come to the game but all the things we loved from previous games have come
along with Arkham Origins as well.
There are still the combat/ stealth challenges that challenge your skills as
Batman and other characters and this feature can be accessed in game through
the Batcave. There is also the fun of seeing some of the Batman universes most
iconic sights and scenes but unlike in Arkham
City, these sights are all in good condition and unspoiled by ravenous criminals…for
the moment. Speaking of, criminals are wondering the streets and often times
you hear calls from the Gotham PD needing help taking down some criminals for
some additional experience. And while you’re helping out Gotham’s finest with
beatings and bruisings, you can also help them out with cold case files that
occur throughout the city which brings into use the new crime scene
investigation tool. This not only comes up in the story but can be used on
these case files to allow you to solve crimes by examining clues from the area
and compiling the information to find out who is responsible and giving them
over to the police, after you beat the tar out of him and make him confess.
Arkham Origins is
also coming with the first online gameplay feature which I questioned and with
good reason because how can you play multiplayer in a Batman game? Well it
turns out that you play as criminals who try and hold control over various territories
but with the added twist of two players taking on the role of Batman and Robin
and they take out members of both teams. Now this is quite an interesting idea
as you never take on the role of the hunted throughout the Batman games, you’re
always the hunter, hiding in the shadows. However the appeal isn’t long lasting
as the fun is had by the people who get to be Batman and Robin, it turns out it
isn’t fun being hunted by a guy who shatters bones with his fists and a boy in
tights. The idea is much like Splinter
Cell: Blacklist’s, Spies vs. Mercs but doesn’t give any aide to the
criminals so while you’ll enjoy being Batman or Robin in online play, you won’t
have much fun as the underpowered bad guys.
In short, Batman:
Arkham Origins is very much the way that its previous contenders were but
it gets a fresh new face, new villains to fight and is set in a very unique
time in the Batman universe. But sadly I have to say the game took a step back
from Arkham City, there are new
features to the game but they don’t break far away from what Arkham City already gave us. That being
said the game is still solid in all the right ways, combat is still smooth and
enjoyable, it comes off like a choreographed dream. Then there is the story and
all the amazing characters that come out of the wood work like Black Mask,
Deathstroke, Electrocutioner, Lady Shiva, Copperhead and more.
Good:
-Combat and stealth are still solid
-Amazing story, set in a great point in the Batman universe
-Crime scene investigation mode
-Great new characters like Black Mask, Deathstroke and more
Bad:
-Unappealing multiplayer
-Doesn’t have the spark of Arkham City
Scully Rating: 8.5 out of 10
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