Zach Goodier
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Starpoint Gemini is still in beta, but it is already off to
a promising start. There is no story at
the present, which means there won’t be a story to sum up, but the gameplay is
mostly down, and there’s plenty to enjoy already.
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You have several camera options, allowing you to keep the
camera oriented on the ship, or follow your targeting reticule. You can select targets and auto-fire, which
is a blessing when trying to navigate an asteroid field in the middle of a
battle.
Enemy AI seems fairly well done, with ships often attempting
to hit their jump drives when they realize a fight is going poorly, forcing you
to either give chase, or to abandon your hopes of a prize. Speaking of prizes, you can forcibly board
ships in order to capture them, either for sale or for personal use. While you must be higher rank to command
larger ships, the ability to sell ships allows you to make big money fast.
However, boarding can be risky, and even if the odds are on your side,
you can easily lose the boarding action.
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As of right now, only a few issues exist, such as the limits
on how fast you can go with a tractor beam when towing ships, or that enemy
ships will never attempt to board you, even when command a dreadnaught and you
could be in a small frigate with a skeleton crew. But overall, this is a very impressive title
for an early-access game. Features like
the ability to use captured ships to create a fleet are listed as future goals
for the final release, and I look forward to seeing how the final game turns
out with story and questing options.
Good:
-Finally, an EVE-style game without a monthly subscription
fee.
-Different styles of shipbuilding lead to some interesting designs
floating amongst the stars.
-Steam Workshop support allows players to create their own
content, leading to both original content and TV/movie adaptations.
Bad:
-Enemy AI doesn’t feel that intelligent, only possessing a rudimentary
“fight or flight” instinct, not utilizing any boarding action or making full
use of their systems.
-Lacking any significant depth to diplomacy to make flying
freelance feel as dicey as it should.
Scully Rating: 8.5 out of 10
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