Showing posts with label Amiibo. Show all posts
Showing posts with label Amiibo. Show all posts

Friday, April 3, 2015

Mario Party 10

By: Robert Murphy


When people usually hear about a party they think, a good time, few beers and good friends, not screaming in rage or frantic attempts to murder one another on a charming Mario style game board. Well, this is what you often get with Mario Party games (and most Ninetendo games in my experience) as you and your friends fight one another over stars, minigames and the attempt to be the first across the finish line and named the victor. It’s a charming little setup that has been going on for years now as groups of four players start on a variety of different game boards and move across the spaces to gain the most stars and victory over your friends. Mario Party 9 saw a change up in the long standing dynamic that continues on here in Mario Party 10. Four players cram into a vehicle together and individually roll a 3D dice to progress across a linear map, dodging obstacles and taking on different challenges depending on the game board you choose. New features though have come with the addition of the Wii U gamepad and other new Nintendo products so let’s see what lies in store for another “fun” party.


Despite my insane competitiveness, I’ve always found that Mario Party games were the best to lose at because of the amount of luck that can come into play with a game such as this. A randomly generating dice decides your fate and the fate of your friends each turn and there are any number of obstacles that can make or break you along the game board. Players can end up being bitten by a Piranha Plant or shot by a Bullet Bill and lose a fair amount of their stars or even worse you can now end up unleashing Bowser from behind his prison bars and he could steal half of your stars. You just never know what is going to happen when you roll those dice, all you can really do is pray that you will still come out on top. I haven’t kept up too much with the recent additions of the game but with the purchase of my Wii U, I thought it would be a fun game to have for my family and friends. A part of me does miss the old school styling of the game where players were all separate on the game board and raced each other across the looping map to get to the one solitary star placed at a random point. The new mechanic of everyone moving as one does lead to quicker games to be played but this new style of playing does debunks the long standing strong point for Mario Party and that is the minigames.


Minigames are the key part of every Mario Party game and where all the fun practically comes from considering most of the game involves you staring at a screen waiting for each player to take their turn. Minigames now though are far less frequent and do not occur after each player has taken their turn, rather they now appear to randomly generate on any one of the square spaces. There’s no labeling to indicate whether or not the square you land on will lead to a minigame so you never know when one will come along to break up the monotony. It isn’t like they never occur but it is sad that one of the strongest parts of the game doesn’t occur as much as it should.

When you do get a minigame, it is still an insane amount of fun and takes on the new look and feel of the recent Mario games that players have come to know. The bright and brilliant colors all look wonderful and you and other players will happily be jumping around trying to complete the various objectives such as being the last player bouncing on a trampoline while knocking everyone else off or kicking the most Cheep Cheep’s as they head towards a peer. There are also game modes for the motion controls on your old Wii controllers that will prove to be a challenge. Being the first player to move your player on top of a giant ball across various buttons was the hardest for me but others like choosing the Shy Guy with the most donuts on his plate even things out in terms of difficulty.


This all just happens to be part of one mode for Mario Party 10 and I came to find out that there are three different modes for this new game. The next mode I played was Bowser Party which brings the Wii U gamepad to some actual use and introduces a fifth player into the action. Bowser was always soar about being left out of things and so now another player can take on his role of crashing the party and stealing other players hard earned stars. In this mode Bowser follows the other four players that travel along like usual in their car and trying to get across the game board. Bowser in turn rolls a few dice to try and catch up to the other players and if he manages that then a 1v4 minigame takes place (hooray! minigames!). The games are fairly balanced to start off with as players will try to do things like dodge fireballs or avoid being thrown into a fiery pit as they run along a giant wheel. If the players manage to continue staying far ahead of Bowser or continue to beat him then the difficulty for the players gets turned up a notch and Bowser ends up more in favor of victory.

The mode is delightfully fun for the Bowser player as you lord over your friends trying to take them out (gosh, no wonder my friends think I’m mean). Regardless, players will no doubt have some evil fun at the expense of the entire party. Perhaps the best map to take advantage of being Bowser would be the underwater level due to the fact that certain points of the game board diverge to two separate paths, one usually worse than the other. Bowser can manipulate the signs at the diverging points with the gamepad due to the fact that they’re written in squid ink. It’s not a huge mind game to play but it is still a devilishly fun feature.


Our final game mode is the amiibo party and was initially something of a delight for me as it returns to the original Mario Party style of each player taking their own turn and moving separately. There is, of course, a gigantic catch and that is the frustrating mechanics behind this particular game mode. Players must constantly be close to the Wii U gamepad in order to plug each of their amiibo’s in when it is their respective turn to do something. Organizing this little function is like a game of hot potatoe or worse an exercise in everyone crowding around on the floor of your home to try and work this mode out. You also have to add on to this the fact that the maps to this game mode are fairly flat and linear, yes, there are different maps for the different amiibo’s but they do not vary much from each other in anyway. Overall, it feels like an exercise in futility to have even included this game mode in the first place (same goes for the amiibo’s in general) and I was supremely upset that this mode wasn’t as enjoyable as it should have been.


In the end, Mario Party 10 does prove to bring some new features to the table and make use of the new gamepad functionality. It certainly helps you become an evil mastermind while you take control of residential party pooper, Bowser. However, I do wish that if you’re going to bring back the classic Mario Party format, you definitely shouldn’t ruin it by adding the amiibos and making players crowd around the gamepad. It really detracts from the enjoyment. While there definitely are some shining moments for this game, there just isn’t enough to make you race to the store to pick it up.


Good:

- Five player Bowser game mode

- Wonderful maps and a few new minigame types to play along with the classics


Bad:

- Amiibo mode is a disappointment

- Where are all the minigames? And why am I not playing them more?


Scully Rating: 6.0 out of 10

Wednesday, January 21, 2015

Super Smash Bros. Wii U


By: Robert Murphy

As it is with any Nintendo made game, it always holds a special memory for me whenever I get to play a new version of an old favorite and with Super Smash Bros. Wii U, there are more than a few memories to relive. Yes, the intense beat'em up game that pits classic characters against one another has returned to ruin all of your friendship all over again but this time you will be able to take on even more people and cause far more chaos. The introduction of 8 player fighting, brand new characters and fresh faces for players favorite choices to pummel their buddies have all been added to this latest addition to the games rich history. If you thought things were tough before then you're in for a real challenge this time around, who will be the ultimate Smash player in your group of friends? Well, let's dig into the details to help you find out.


Everybody who has ever played Smash Bros., undoubtedly has that one character that they're the best at using, that one character that can complete destroy everything when you use him (Captain Falcon for me). But, what is great about the game is that no matter what you play as you can always choose another character from the games roster and have just as much fun with it. Players will happily see the return of Mario, Fox, Link, Pikachu and plenty others and that's one of the reasons the entire experience with the game is so much fun, the nostalgia feel for all those years, bright eyed and controllers locked into our hands playing the old 8 bit classics. This time around, nostalgia will play an even larger role because of the way some of the characters special moves are handled and even down to the way the characters behave on screen too. Mega Man, one of our new additions for example calls upon all his iterations throughout the years when activating his special to blast away everything that stands in the way of his blast. And in the terms of aesthetically pleasing features, Link for example has fine definition presented, right down to the triforce on his shield, showing just how far he's come in all these years.

As for the combat itself, it's all incredibly pleasing to watch, players can move beautifully across the screen, delivering punches and signature attacks against one another. New items make their way into the action as well, the POW block and a flame wheel sword from Mario add into the destruction brought down on your opponents. Add alongside this a variety of old and new maps to bring back memories and incorporate the new look and features that Nintendo has made over the years. Classic Final Destination maps and Hyrule Temple all make a return and new maps such as the Mario Circuit which adds a trippy 3D effect to your brawling experience.  


For myself, a special treat arose once I learned that players won't be losing their ability to use GameCube style controllers with this new Wii U system. Many players can probably testify that using the GameCube controller for Smash Bros. Brawl was the way to go, myself included, but with the new console it seemed like something that would be lost. However, with the use of an adapter, GameCube style controllers can be used to beat the snot out of your opponents once again. The Wii U gamepad also brings with it it's own charms though to battling it out with your friends, I found the screen built into the gamepad a welcomed addition to my combat style alongside my love for the old school GameCube controllers. So whichever way you choose to go about it, there really is no bad way to go about playing Smash Bros. Wii U.


Alongside these many wonderful features, new game modes make for some devilish game types to try out with other players. Event mode for example will be the game type that takes you further through the roster list and play as character that you may not have known how powerful they can be. The mode usually lets you play as any number of characters to learn their moves as you fight through a short made up scenario. Classic, All Star and Special Orders modes are also present and allow for players to unlock hidden trophies for the game. Special Orders takes advantage of the new smash coin system where you earn coins during battles and then use them to play in a special event for a trophy or other items. 


Finally, perhaps the most unique of the games new features is the amiibo, you've scene those Pixar and Disney toy figure games well now Nintendo has their own figures to add to their games as well. Despite my slightly sarcastic tone, amiibo's are kind of an interesting aspect to the game. This independently purchased item for the game allows you to buy a figurine sized version of a game character who will fight against you like a normal A.I. bot but will learn and increase in level through a few hours of gameplay. The fun arrives when you unleash the demon creature on your friends and sitting back to watch your creation in action. The bot is of course out of your control for the most part and may not have your best intentions in mind while it plays but it is an interesting feature for Smash Bros. to have taken this time around.  

In the end, Super Smash Bros. Wii U does it's predecessors proud by not only adding new characters, maps, items and fresh new faces for our old favorites but also adding that oh so sweet nostalgia feel to it's gameplay. Classic characters return to the game as well as many new features to attract those of you who don't know all the ins and outs of the older generation. Eight player fighting also adds pure chaos to an already chaos fueled game and new game modes allow for some creative matches to be tried out with you and your friends. There is just an incredible amount of features to be played with that you will be hooked from the very moment you put the game in.  


Good:

- Eight player brawls

- New characters, items, maps and more

- Smooth new look for returning characters and other classic icons from the games past

- The variety of game modes and game alterations to fool around with


Bad:

- The amiibo will be a hit or miss item for players


Scully Rating: 9.5  out of 10