It's been long overdue, but here's our first gameplay video. We're starting out with a modern classic: Fallout New Vegas. Watch Dibble and Murphy try to survive in Fallout: New Vegas.
Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts
Saturday, June 28, 2014
Thursday, August 15, 2013
In the News: 12 Minutes of Dying Light Gameplay
IGN has some gameplay from the upcoming survival-horror title, Dying Light. The game mixes free-running with zombie-survival. The mix allows for some interesting mechanics when it comes to survival, because like in a real zombie outbreak, you won't want to go fighting head-on, especially against such overwhelming numbers. The game gets even more tense at night, however, as the zombies mutate and become much more dangerous, forcing you to resort to stealth and/or avoidance tactics in order to stay alive. It appears that player choices will also have bearing on the game world, with the player having the option to go in search of survivors along the way, but the price of your generosity can make the mission at hand even more difficult, making you stay conscious of whether or not you can afford to be noble in this dangerous world.
Tuesday, August 13, 2013
In the News: Assassins Creed IV Stealth Experience Walkthrough
Hey guys, Zach here. I have some gameplay footage to showcase the news stealth feature for the upcoming Assassin's Creed IV. It looks like on top of more sailing, which I love, we have expanded stealth capabilities that add to both the exploration, as well as the standard action we know and love. I'm looking forward to seeing just how the game plays at release, but until then, I'll keep on the edge of my seat until I get my hands on it. Stay nerd, y'all!
Sunday, March 31, 2013
In the News: Battlefield 4 "Fishing in Baku"
This new Battlefield 4 trailer is up to show off some of the graphics, gameplay, and story in the highly anticipated next installment in the franchise. This trailer, like Battlefield 3's story, starts you out near the end, trapped in a rather heart-pounding and unpleasant spot. From there, the clock turns back to a prior point, leading you along the course of events leading up to the unfortunate situation you started out in. The graphics and gameplay look incredible, throwing you into the action with your standard weapons, but we're seeing what might possibly be more work on squad mechanics, with air support and suppressing fire being used in the gameplay to give the player the importunity to flank enemy positions and clear out concentrations of enemy troops. This give the game, at least so far, a very grounded feel, where you need to use your head more in order to progress in the story. I hope some of these ideas come to play in the multiplayer as well, improving on the squad mechanics introduced in the previous titles.
Labels:
4,
Battlefield,
Gameplay
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