By: Robert Murphy
Back in 2012, Hotline Miami was a no holds bar shooter
where players completed various stages filled with white blazer wearing goons
and enemies, spraying blood all over the place, cutting people in half and
collapsing in skulls. It was a brutal series of events with a mysterious story.
Now, the game returns with it’s sequel Hotline
Miami 2: Wrong Number and looks to do much of the same things it’s
predecessor did before it but on a much larger scale and with more story pact
into it as well. The story jumps ahead to the 90’s but still has the same
grungy styling it once had before and even flashes back to the mid-80’s era
that the last game was based around. New characters, guns, drug use and even a
war are all involved and I plunged right on into it.
Within the first
few moments of playing Hotline 2, you’re
already causing a bloody mess of things and that’s really what you want and
would expect if you’ve played the first game. Levels are filled with goons and
bad guys; one scene even takes place in a police station full of cops. You move
around the now more massive levels taking down everything in your path, picking
up enemy weapons and using them to your advantage. Stealth and tactics do come
more into play now though do to the largeness of some of your new levels. Where
before you could see most of your enemies and you were moving through a small
room or hallway, you’re now moving through huge factories, garages and beach side piers. I found myself getting killed by an off screen enemy quite a
few times because just because I couldn’t see them, they could most certainly
see me and shoot my brains out.
Players will need
to be craftier this time around as things like moving by windows or moving to
quickly will plant you right back where you started all over again. It can be a
little rage inducing but to balance things out the game features a new lock on
system that allows you to track nearby enemies. It may be a little cheap but it
does even the score a little bit and even if you don’t use it, you can still
use the other control option to look around to nearby rooms and areas to see
what lies in waiting to put a bullet in you or something just as ruthless. Some
of these levels are a bit daunting though, I was playing the game for more than
a few hours in one sitting and some stages were truly lengthy. Levels now
encompass more than one-two levels/floors to it and have multiple areas to go
through, add to the fact that levels often can take a good amount of tries to
get through and you have quite a challenge on your hands so be prepared.
I also never
usually take too much notice or point out a games music selection but for Hotline, it’s a must. The up-tempo beats
and sounds immerse you into the action taking forth in front of you. It may
sound a little dark but the game really knows how to put good tunes to your
slaughtering pleasure. See, that just doesn’t sound right but the beats are a
trademark for the games and they’re once again back with even more tracks to
choose from as you progress through the different levels.
Where things get
interesting is the story, this time around you have a number of storylines to
follow and character to play as. There is a run down and renegade cop, a
hardworking reporter trying to write a book on the string of murders going on
through town, a soldier who takes down enemy camps of Russians, a new group of
masked vigilantes who are murdering the scum of the city to justify their
bloodlust and a deranged actor. You will play through stories for each of these
characters, giving you less freedom to choose your character like in the
previous games but also opening you up to that characters specific play styles.
Players will really notice this with the new renegade group in the game, each
one having their own unique skills and play style. The tiger mask character
only uses his fists and cannot pick up weapons, the bear mask character dual wields
SMG’s and can move his arms to spray a large area with bullets. The swan
brother/sister duo is perhaps my favorite, one wielding a fast paced pistol and
later picks up any gun around with ammo and the other wielding a chainsaw that
deals gruesome damage.
This brings me to
my biggest problem with the game and that is the flashback soldier missions.
The story aspect is quite interesting but the play styles for the missions are
different from the fast paced action of the normal missions you’re use to. You
start each mission at base camp and pick out a weapon, from here you move
through the enemy encampments and dispatch everyone in the camp like usual.
This is until you realize your clip is empty and you have to scour the map to
find the ammo box that only gives you a few bullets. It’s a new challenge and I
get what the developers were trying but it slows the action way down and
doesn’t feel as fluid. Whereas the other new idea the game takes actually
spices things up a bit, our reporter character doesn’t kill people in his
stages. He moves through each stage disarming enemies, if you pick up a gun it
activates a sequence where he empties out the bullets and magazine so nobody
can use it, not even him. It plays into the games more stealthy and tactful
nature and was something that I thoroughly enjoyed doing.
The final added
treats include an unlockable hard mode; this adds levels with the same sort of
stage layout, more bad guys and stops the new lock on system for even more
difficulty. I personally already have enough of a challenge with the normal
game so I don’t know how much hard mode I will be playing. There’s also a new
level generator, the layout is very simple to use and adds some fun for your
friends. Creating your own gruesome level to have people fight through is
always a big plus, especially with a game like Hotline.
Overall, Hotline Miami 2: Wrong Number is a top
notch game. Sequels often try to do too much of their own thing or ruin what
made the original so great but Hotline 2 kept
many of the great shoot’em up aspects of the original with some solid new ideas.
Bigger levels, a new story and specific player skills all add to what the
series already has to offer and made you act tactfully while still going into
levels, guns blazing or knives slicing or chainsaws revved, you get my point.
Good:
- Same fast paced
killing action that you had in the first Hotline
game
- A new and
interesting story to follow with multiple characters
- New specific
character abilities change up the play style for levels
- Those solid and
memorable tunes
Bad:
- Lengthy levels
- The soldier
campaign was a step in the wrong direction
Scully Rating: 8.7 out of 10
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