Zach Goodier
Shogun
2: Fall of the Samurai is an add-on DLC to Shogun 2: Total War, and what an expansion it is. Fall of
the Samurai takes place during the Meiji era, when Britain, France, and the
U.S. were all actively involved in opening Japan and modernizing it. While you still have the traditional spear,
sword, and bows, you now have the introduction of modern late-19th
century weapons. These weapons include
advanced field cannon, carbine cavalry, ironclad ships, and even Gatling guns. With these weapons, you must declare loyalty
to either the shogun or emperor, and proceed to expand your control over Japan.
This isn't always as one-sided as it looks, guns work better at a range, but once those swords close the gap they are deadly in the hands of experience samurai. |
For starters, the mechanics are still the same, yet very
different in the overall feel and dynamic.
Where Shogun 2 generally forced you to pick between vast peasant units,
or smaller elite units, now there’s another element involved: modern or
traditional. That isn’t to say that
shogun supporters HAVE to limit themselves to traditional units, they have
modern weapons as well. However, one of
the key elements to using modern units is how your clan develops. Tokugawa supporters are more geared towards
traditional units, and their most efficient military consists of less-advanced
units. Clans that build a lot of
military academies to train modern infantry advance their clan development, but
this also angers the populace as you change local government and culture to a
more Western-style, but it also opens up trade with these nations, and allows
you to gain more income through trade, and use their agents to train your
troops and advance your technology.
These aren't the little wooden rafts you used to control, and they have cannons. |
Diplomacy was… Well almost a joke in the original game, with
you barely needing to use it, and the realm divide making you wonder why you
ever bothered in the first place. This
has been changed a great deal in Fall of
the Samurai. It is very difficult to
get ahead by being a solely military power, and you’ll find enemies nipping at
your heels all the while, and they will find ways to agitate you. Enemies make more effective use of navies,
even landing armies behind your borders and tearing up the countryside to
damage your economy if they don’t take your territory altogether. The realm divide has also been changed, with
you becoming the “vanguard” of your respective side: shogun or emperor. By doing this, all the other factions that
share your loyalty will rally behind you, further solidifying their allegiance,
generally. However, you also have the
option of going it alone, declaring both to be unworthy of ruling, and
declaring your intention of conquering Japan for yourself. While this might sound tempting, you will
have all but your most loyal allies turn on you.
Gatling guns take a while to build up to, and they might not be all that impressive at first, but once you level them up they can be devastating when properly positioned. |
Naval battles are another major change, with the new
Western-style ships. You can take
control of individual ships, in order to control their weapons manually, and
helping you get more involved in the action.
You can also do this with cannons and Gatling guns in land battles, but
you’ll find yourself having to leave them to give orders to your units more
often than you would in naval battles, which have a much slower pace. Naval units can also engage in night battles,
raiding enemy fleets and ports. However,
the coolest thing is the ability to bombard enemy ground emplacements and
cities with your fleets on the coast.
Fleets have a set range which is outlined when you select the unit, and
if another clan’s city, port, or building is range, you can try to damage it
without engaging in an actual battle.
You can also use them to support armies, being able to use 2
bombardments in per battle to support your army. This can have a HUGE impact on a battle,
allowing you to take of forces much bigger than your own by planning your naval
bombardments to maximize enemy casualties and break their morale. This element makes for some of the most exciting
battles I’ve ever had in a strategy game.
Conquest has never been more entertaining. |
If you know Shogun 2,
then you should have a good idea what you’re in for after reading this
review. If you haven’t played the
original game, then now’s as good a time as any to start. I really loved this expansion in a way that
makes it hard to go back to the original game.
The added elements of modern weapons and a more in-depth diplomacy
system to make you feel like you have to play not only battlefield, but the
political field as well. If you are
interested in the time period, strategy games, or you’re looking for a
challenge, then this add-on should do it for you. However, if you don’t like the genre, or the
original game, then this probably won’t do much to impress you.
Good:
-Brilliant
portrayal of an important time period in Japanese history.
-Expansive
units that contain both traditional swords and bows, to modern muskets and
Gatling guns.
-Navies
are much more important, and can really make or break your clan.
-Diplomacy
much more central to survival, and while you can avoid it you really want, you
can benefit greatly from taking the time to use it.
Bad:
-Obviously
strategy haters need not apply.
Scully
Rating: 9.8 out of 10
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