Zach Goodier
It’s been a few years since the Sulaco sent a distress call
from LV-426, and now another company of marines, considerable larger, has been
sent to investigate the Sulaco, which is now back in orbit over LV-426. You’re
awoken from cryo to find that marines have already been sent over, and hostile
contact has been confirmed. As you can imagine, there’s some xenomorph activity
aboard, but how? And why is the ship back above the planet?
The story is a continuation of the classic Aliens movie
(that’s the 2nd movie, for those who haven’t kept track). The whole
game tries to capture the feel of the movie, and put you in the roll of a
colonial marine named “Winter.” However, there isn’t the same personality in
your marines as you get from the movie, with everyone feeling more like a lame
copy than an actual original character. There is an attempt to bring in talent
from the original film, and that is one of the few things that make this story
worth your time at all. Otherwise, most of it falls into a pattern of being
sent into infested territory, where the human opponents from Weyland-Yutani
feel smarter and tougher than the ultimate predator that we’ve come to fear,
undermining the entire franchise.
This is one of the biggest issues in this game: the AI.
Xenos should be elusive, and attack from any and every way they can to get you,
but the xenos all feel very simple, almost stupid, as they rush you under hails
of smartgun and pulse rifle fire. Even more frustrating is the fact that it
feels like the marines are firing BB’s all the time, because you can watch your
squadmates fire on a xeno for 10 full seconds with a smartgun, scoring direct
hits, and never actually kill it. Whether this was intended to give the player
a feeling of superiority, or it was just overlooked, it becomes annoying, since
it means you have to do nearly all of the work, even when you have 2 or 3 other
marines helping you out.
You actually don't see a lot of this, it's far more likely this xeno would be stuck on a wall, or on a crate, or just running in circles. |
Graphics are decent, with environments looking halfway
decent, but character models feeling slightly dated. Both Wayland and xenos
look fairly good, but a little rigid and lifeless in how they move most of the
time. Also, the number of glitches I’ve found number fairly high, with aliens
getting stuck on walls, fences, and other obstacles, and marines sometimes
getting hung up on crates and the like. These are normally small issues that
barely warrant mentioning, if they occur in other games, but these sorts of
glitches happened far too often.
Overall, this game felt like a lot of wasted potential.
Voice acting was mediocre, graphics were mediocre, and still prone to all sorts
of glitches, and the entire game feels like it belongs alongside 10 year old
titles. The story has the potential to go places in sequels, but I don’t see
that ever happening, at least not as a video game. The only part of this game
that really works is as a concept, and as a small add-on to the Aliens story.
Otherwise, this game is a technical failure on nearly all levels, and a game
that might put a hurt on any chances of future Alien titles for a while. This
wasn’t the worst game I ever played, but it certainly wasn’t any sort of
success in my eyes. You can enjoy this game, somewhat, as long as you think of it more like a rail shooter in terms of enemy AI and useless allies.
Good:
-Story was somewhat interesting, with potential for future
sequels that could be better than this game.
-Return of one of the original Aliens actors. While he doesn't get a huge role in this game, it's a welcome addition.
Bad:
-Animation and modeling felt mediocre.
-Horrible AI.
-Allies guns are “nerfed” to the point of feeling useless.
-The ultimate predators feel less threatening than a bunch
of Weyland mercs with guns.
Scully Rating: 4.0 out of 10
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