Monday, June 29, 2015

Batman: Arkham Knight

By: Robert Murphy


What would Gotham be like if it didn’t have its Joker? Well, Batman: Arkham Knight would prove to be the game where players find out just what it would be like with my favorite clown gone and off the streets. Gotham seems to have thrived in his absence, there was no new war for power and crime even dropped off a bit but you just know that it won’t last in a city like this and Batman is in for another very long night. Sprawled across three islands Gotham City is a dark scene of neon lights, never ending rain and manhole grates with smoke pouring out of them. It is also under attack by a new threat from The Scarecrow who has a new batch of fear gas that’s stronger than ever and a devilish plan. He is support by his partner, the unknown Arkham Knight who has an army at his command and appears to have all the cunning, skill and strength that Batman does but without the hatred of wielding a gun. Batman must stop the two of them before they destroy the city but with all this power backing them up the caped crusader may be spread a little too thin to stop them.  


The world has been significantly expanded since the days of Arkham City and now players can see the whole picture that is Gotham City across its three islands and larger than life structures. The Batman almost feels like an ant by comparison to this massive new city that is just begging to be explored and that is quite easy to do with the games new main attraction, the Batmobile. This monstrous machine roles onto the screen and growls at you every time you summon in to you and leap into the drivers seat where you then can destroy just about everything in your path. Columns, beams, cars, street signs, all can be knocked over like they were nothing in the Batmobile as it tears across the streets of Gotham taking the dark knight wherever he needs to go. But, this is only half of what this machine can do as it can transform at the press of a button into a heavily armed tank with a 360 degree turn radius. A bit flashy for the Batman who doesn’t care much for violence but it certainly does make for some fun as you take down enemy tanks in-game or in a new AR challenge mode for the tank feature. Don’t worry, the tanks are unmanned and don’t mind if you blow them to pieces as they launch their own barrage of attacks at you which are highlighted on screen to the direction they will be firing at you.

Sadly, not everything about our hero’s new toy is all that it’s cracked up to be especially when it comes to some of the games new challenges. The Riddler is back in town to show you that he is your intellectual superior, even though you have soundly defeated him in each game, but this has not stopped him from planning a whole new batch of challenges. Unfortunately, many of these new challenges make use of the Batmobile and not for its handy winch device that you will use for numerous events and challenges throughout the night. No these challenges involve going through intricate tracks that must be completed in a certain amount of time and they are frankly a huge snore. None of them will ever be that challenging for players and really feel like an unneeded aspect for the game. Not all of Riddlers challenges involve the Batmobile though in fact Riddlers main story challenges rely on the classic puzzle solving and make use of the new team combos as you attempt to rescue Catwoman. There are also the hidden Riddler trophies and challenges across Gotham for you to complete and solve at your convenience as well.


Speaking of combat, the wonderful strike and counter mechanics from all the other Batman games makes its welcomed return to Arkham Knight and it’s never looked better. Batman receives a new suit upgrade almost immediately and it allows for faster maneuverability and a new takedown feature which allows players to incapacitate three enemies that are close to one another. This works great for those sticky situations with enemies that have guns and need to have quick work made out of them. However, your enemies have received new upgrades and abilities as well that make stringing together combos a bit more of a challenge. The Arkham Knight has a deep insight into the Batman and he knows how you fight and all of your little tricks and so his men have been trained to combat your usual tactics. I was stunned when an enemy finally looked up and saw me standing on a gargoyle statue and quickly panicked as men began to shoot at me. There are also new enemies such as the medic class which can revive knocked out foes and can also electrify their teammate’s armor so you can hit them until you use the Bat Claw to pull it off them or wait till it dies down. Your enemies truly feel like worthy bad guys for the first time as they throw firebombs into vents they suspect you’re in, enemies who can detect when you use your detective mode, drone wielding enemies and many more for you to try and combat.

Luckily, you are not entirely alone in your efforts to save the city. The ever faithful Jim Gordon and his men stayed to defend the city and take custody of your most infamous enemies throughout the night. You also have his daughter Barbara aka Oracle who helps with any new leads and information but then you have the heavy hitters. Fresh in from Blood Haven Nightwing joins the fight and has leads on some of the Penguins evil plans along with Robin who has a brief showing as well to your fight. The two are A.I. controlled during fights but at certain points that can be called upon for a teammate takedown just like the Batmobile assisted ones you can receive. This then switches you to that character and allows you to fight as them until the enemies are dealt with or you get another combo prompt. It is a small but very enjoyable touch to the action since most times you could only play as the Batman during the game and could only access other players in the AR challenge rooms.


What Arkham Knight doesn’t follow through on though is with its main story. Plenty of the Batman’s greatest enemies and even lesser known ones are included in side missions throughout the story. Penguin is supplying weapons to the Arkham Knight, Two-Face is robbing banks, Firefly is running around torching buildings and its great fun going around and capturing them. What makes things even better is the return of Mark Hamill as the Joker but no worries I won’t be spoiling how that all fits in with the story. However, the Scarecrow never appears to be that sinister of a bad guy, his new look and monotone voice over work are to be admired but countless times throughout the night I feel I could have stopped him with a simple blow to the face. His back up isn’t too stellar either as the mystery as to who the Arkham Knight really is and how he knows so much about the Batman doesn’t ever drive the story. His character constantly whines and babbles on about revenge against the Batman but more than anything he proves to be a nothing but a minor nuisance whose story never gets you wrapped up into it. If it weren’t for all of the secondary characters and the future DLC villains that are promised to come then my opinions on the story would be much more different.


Every Batman game that has come out over the past few years has further deepened my enjoyment and liking for the superhero. Batman: Arkham Knight continues that tradition by jamming absolutely everything that anyone could possibly hope for from a series like this and then some. You can now do everything the Batman does now that you have the Batmobile at your disposal and all of your supporting characters and enemies along with it. The city of Gotham is large, dark and full of scum that are waiting to be taken down and new challenges for you to handle, all of which I thoroughly enjoyed doing.


Good:

- The massive world that is Gotham City

- The returning combat system which is better than it’s ever been

- Batman’s countless enemies and allies that are spread throughout the story

- Ripping around town in the Batmobile is so much fun


Bad:

- The Riddler obstacle tracks and races that involve the Batmobile

- The Scarecrow and Arkham Knight were not compelling enough for a main story


Scully Rating: 8.7 out of 10

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