Showing posts with label Iron Throne. Show all posts
Showing posts with label Iron Throne. Show all posts

Thursday, June 12, 2014

A Game of Thrones: The Board Game (2nd Edition)

Zach Goodier





This board game sets 3-6 players in the world of Westeros, playing as the major houses competing for control of the 7 kingdoms.  Favorites, such as houses Stark, Lannister, Baratheon, and Tyrell, all appear (except for house Targaryen, since they don’t reside on the same continent at this point) in this faithfully adapted strategy game.  Houses all compete for influence, which they can acquire by consolidating the regions they control.  This influence can then be spent to help the Night's Watch, or to bid to become the dominant house in King's Landing.  However, houses must also keep up with armies, and the supplies needed to maintain them.  The game only lasts 8 rounds, as players struggle over control over the various castles and strongholds, as well as bid on various influence tracts to gain slight advantages in various categories, all to hopefully take control of the Iron Throne.

Here's the full setup, if you've never played, then I'm sure you're probably reeling at the complexity of it all.  However, if you're fan of the franchise, and don't mind a learning curve, then the rewards are well worth the effort.

Right from the start, this game is intimidating.  It’s complex, and requires an extensive learning curve to figure out.  Fortunately, some of the mechanics are optional, making the game somewhat easier to pick up, but it’s still a toughie.  However, I must say that what you get after that steep and head-crushing (Season 4 pun intended) learning curve, is a game that allows players to truly feel like the lords of Westeros.

As you can see, the board can get very busy, which is part of the inherent difficulty in picking this game up and getting it all down.  It will likely take a couple game before it all makes sense.  Reading the manual is like reading a GRRM book in itself, by board game standards.

Each house really feels authentic, with Houses like Stark starting out with larger territories and better positioning, but with fewer supplies, which limits the size of your armies, while houses like Lannister have no problem keeping ample supply lines to marshal larger armies to dominate the continent, but contend with potential enemies on many fronts.  Navies are also important, and houses like Greyjoy start out with plenty of ships to move troops around the western coast at their leisure, giving them more troop mobility than other houses, but their low supplies and little control on the mainland mean they have to fight hard just to expand their initial foothold.


Influence tracts (above) allow houses to bid, and by leading in influence, you can move before other players, decide ties, and use special orders that grant bonuses to whoever receives them.

Battles are relatively simple, with units each having assigned battle strengths.  Infantry have 1, cavalry 2, and siege engine are 4 when attacking a region with a castle or stronghold, otherwise they only count as 1.  You can include the Tides of War cards, which we didn’t do, that can really affect how battles play out, allowing for smaller armies to potentially devastate larger ones.  You can only muster new forces when an event card prompts it, and supply counters are only adjusted when a resupply event is drawn at the start of the turn.  This all means that players can never be certain when or if they will be able to gain new troops, and the supply track may not change for a while, whether you gained or lost resources.  This can all be a 2-edged sword, with some houses eagerly awaiting fresh troops while others are thanking the Old Gods and the New that their enemies aren't getting the fresh troops needed to push forward.  It's really all luck of the draw, but if you skillfully use your forces, you'll have a major edge by not depending on the luck of the draw to defeat your enemies.

Each house has a different color, but these are the shapes of units.  Siege engines, infantry, fleets, and cavalry.  I'm sure you can figure out which is which.

The biggest game changer for battles, however, is house cards.  Each house has its' own small deck of cards, which consist of prominent characters from the house, or who support it in some way.  House Stark has Ned, Cat, Robb, Greatjon Umber, and other important figures.  Baratheon has Mellisandre, Stannis, and others.  These cards can add combat strength when played, and can often use text abilities to manipulate the tides of battle by negating other abilities, or negating combat strength.  This is how battles can surprise players, and large forces may find themselves victims of smaller ones. 

The numbers at the top left indicate the combat strength the card adds to your forces when played.  Some of the House Cards have swords at the bottom, which mean that the card will result in however many casualties as there are swords, towers negate swords, and other cards have text abilities that can affect the battles in various ways.

The easiest way to win is to hold 7 castles or strongholds; otherwise, after 8 turns, you tally up the scores of supplies, armies, etc.  And the house with the highest score is deemed the winner.  Since there can only be one winner, houses that support the winner really don’t win at all, so if your partner wins, you don’t get a consolation prize.  “When you play the game of thrones, you win or you die, there is no middle ground.”

At the bottom, from left to right, is the round tracker and Victory tracker, Supply tracker (as well as how many armies of what sizes your current supply level allows), and the influence tracker.  On the upper part of the track is the Wildling Tracker, and if it gets too high, it can cause troubles in Westeros, demanding all the houses shift their focus to quelling the threat.

Overall, this is a complex game of intrigue, strategy, and domination.  Houses may have different strengths, but all need to work on these elements to compete for the Iron Throne, and the experience is truly worthy of the name it bears.  However, the hefty learning curve can really set you back at the initial pickup, and the intricate nature of this game means that you really can’t enjoy this with most casual board gamers.  This is meant for die-hard fans of the franchise, people who can’t get enough of it, and want to take on the roles of their favorite houses (except for the Targaryens) and battle it out for the Iron Throne.  On that note, it's all worth it.  The game really makes you feel like a lord of Westeros, and the tense relationships with the other players can foster alliances or cause bitter rivalries.  And the limited number of turns means that you can never really settle down and be too patient, forcing players to resort to more assertive tactics to control the Iron Throne.  The game requires a certain balance between patience and assertiveness, challenging players to neither work too fast, nor too slow.  The right balance is impossible to know, because player skill is only part of this, with random events making the game unpredictable enough to the point where even the smartest, most cunning player isn't immune to major setbacks.  The game is far to complex to fully explain here, the only way to learn it is to pick it up and throw yourself into it, it all makes sense but takes a while to wrap your head around.



Good:

-Really captures the feel of each house, and makes the experience feel like a faithful adaptation.

-Plenty of depth in game-play to make replay value high.

-Chance to rewrite Westeros history.

-Brilliant artwork on all around.



Bad:

-Very large learning curve, making initial pickup very difficult.  Plus, there are a lot of pieces to keep track of, making setup and cleanup a somewhat lengthy process.

-No Targaryens.  It makes sense in terms of playing solely on Westeros, but a great number of fans will feel alienated without their favorite house.







Scully Rating: 9.2 out of 10

Friday, May 16, 2014

Game of Thrones (Season 2)



Zach Goodier
(Note) The first paragraph contains most of the detailed spoilers, but there will obviously be a few around in the reviews, so be warned. 
*Season 1 spoilers*



With the rise of the new Lannister dynasty following the death of Robert Baratheon, and the revelation that king Jeoffrey is no true heir to the throne, there is now a civil war erupting over the Iron Throne.  Following the news of Jeoffrey’s lineage, Robert’s brothers, Stannis and Renley, each fight for the crown.  In the North, Robb Stark seeks to avenge his father’s murder and false accusation of treason against the crown, and to free the North from the Iron Throne, and become the first King of Winter in over 3 centuries.
*End Spoilers*

And remember, it does.

This season picks right up with introducing us to the contenders for the War of Five Kings, with an introduction to Stannis Baratheon, which we never had last season, as well as his “Red Priestess,” Melisandre.  Stannis’ “Hand,” Davos Seaworth, is concerned over the influence this woman holds over Stannis, and that leads to many interesting scenes in this season, as Melisandre constantly makes the audience wonder whether her intentions are truly in Stannis’ best interest, or if her unnerving magic is leading him astray.  Most of the other main characters are simply the ones we met last season, with a couple new additions of note appearing within the season.

  
Lord Stannis, King Robert's brother, and Melisandre, the mysterious "Red Woman"
The War provides a truly compelling element that we lacked in most of season one, actively pitting these characters against each other.  While season one contained a lot of politics and plotting, with a fight here or there, the war adds a military element to the game that keeps everyone on their toes.  While the Lannisters clearly have the other houses beat in terms of schemes and wealth, even their massive army isn’t invincible when contenders like Robb Stark and Stannis Baratheon prove to be very capable strategists.  Even at the end of the first season, we saw Robb prove himself a capable leader on the field. 

Davos is another addition, and a very relate-able and honorable man, despite his past.

Across the Narrow Sea, Dany is still struggling to recover from the end of last season, and her dragons (that’s right, she has DRAGONS now) are still too young to do her any good.  Still, Ser Jorah is at her side, guiding her and trying to help her back to power, but life is difficult without armies, wealth, or friends, so she has to strike out anew with her small band of followers to try to start over, which offers her a new perspective on the world and the importance of power and how it’s wielded.

Brienne of Tarth is another new face, and she place an important supporting role in the story.

In the north, the Night’s Watch moves beyond the Wall, to try to find out what threats lay beyond.  This journey takes most of the season, but we get a lot of added lore for the Night’s Watch, as well as some of the history and legends in the North.  The savage region is home to wildlings, and worse, as we’ve begun to see.  While this storyline seems to be isolated and not so important to the kingdoms, you quickly realize that these events are laying the groundwork for important events to come, and Jon Snow is forced to make some difficult choices.

Renly, Stannis and Robert's brother, has raised his own banners to take over Westeros.

This season is interesting, because the lines have been drawn, and the banners gathered, but clearly this is anybody’s game right from the outset, with nobody truly holding all of the cards.  Robb Stark and Renly Baratheon are certainly the most favorable men to lead of the group (both by the majority of the audience and by the majority of their subjects), but Renly lacks experience and the will needed to truly rule, while Robb lacks the soldiers and wealth that the other contenders have.  Tywin is certainly the favorite to win, with the deepest pockets, massive armies, and extensive experience in the field, but he finds himself with enemies at every front, and Robb in particular proves to be troubling for him because of his brilliant mind for both battle tactics and broader strategy.

"Impin' ain't easy."

After the end of season one, I wasn’t sure if I would continue to enjoy the series, due to how events played out in the story; however, I found myself still very much hooked, and characters such as Robb, Tyrion, and Davos, as well as some of the other new additions, actually manage to fill the void left after season one with much larger and stronger roles in this season.  Tyrion in particular becomes a standout character of the series, walking in a moral grey area where he isn’t a hero, but isn’t nearly as bad as his fellow Lannisters.  This, as well as Peter Dinklage and his excellent acting, actually make the show feel even better, somehow.

If there's one thing you need to know about GoT, it's that we HATE Joffrey... He is the Justin Beiber of Westeros, plain and simple.

The first season had a 10 rating from us, and season two, with its expanded visual effects, which you’ll see later in this season, truly adds to the sense of scale of this war, and just how dangerous the “game” has started to become, making the series even greater.  All of the storylines manage to progress at a natural, yet exciting pace, keeping the show well balanced between excitement and suspense, while not relying on action to keep those feelings going. 

Robb is in a tough position, but there's hardly a better man alive for the job than him.

If you have yet to pick up this series, or didn’t want to continue after season one, I would highly recommend you do so.  Despite the reservations even I had at some of the twists and turns this story took, the show still keeps going strong, getting even better in many ways, as I’ve already said.  As soon I started season two, I was hooked all over again, and for all the same reasons.  The story is original, suspenseful, exciting, and the twists and turns keep on coming.  While the raw and unrestrained elements definitely will alienate a sizeable part of potential viewers, as I’ve said of season one, it manages to entertain those who appreciate fan-service while adding to the brutal, dog-eat-dog feeling of the series as a whole.  Life in Westeros… well, everywhere actually… is brutal, and people survive however they can, and that’s one important element to this series that makes it feel original and unpredictable, and keeps people like me coming back for more time and time again.



Good:

-More excellent story

-Standouts like Robb and Tyrion, who have expanded roles from season one, as well as the extensive list of amazing characters that join them.

-THERE BE DRAGONS… even if they are still small.

-More twists, turns, and just plain awesome than you can shake a dozen sticks at.


Bad:

-Still a very RAW series, which doesn’t hurt my rating but should always be noted for potential viewers.






Scully Rating: 10 out of 10