Showing posts with label Vergil. Show all posts
Showing posts with label Vergil. Show all posts

Wednesday, March 6, 2013

DMC: Vergil's Downfall






This expansion pack is the first major expansion on the DMC story.  If you haven't beaten the game, then you should really just stop reading right here, because this expansion assumes you've beaten the main story.  So... *SPOILERS* After Dante defeats Vergil, he goes to visit his family grave.  He soon falls, presumably dead, and finds himself falling into Limbo.  He soon hears his mother's voice, telling him of his demise.  Vergil also carries his mortal wound from his fight with Dante, and his amulet is missing.  Vergil quickly sets out to escape Limbo, and to regain his former strength.  This quest leads him on a trip down memory lane, facing his past as he struggles to cope with Dante's betrayal.  The expansion isn't all that long, only taking a few hours to beat.  You can unlock Son of Sparda, Vergil Must Die, and Heaven and Hell mode, increasing the difficulty.

No more Mr. Nice Vergil.

As for the story, I found it to be rather interesting.  Vergil is forced to face an alter ego called "Hollow Vergil" who sends Vergil out to face Kat, Dante, and eventually even Eva, Vergil's mother.  All of these are tasks to heal Vergil's broken heart.  Now, don't think this is a reconciliation, it's a quest for revenge.  Hollow Vergil is having Vergil find, and kill, the people that betrayed him.  This is all about Vergil's... well.... DOWNFALL (go figure, right?).  Vergil transitions from feeling lost and confused to finding strength in his new quest for vengeance.  The beginning definitely makes you feel somewhat sorry for Vergil, and in many ways you may have considered his original goal of ruling mankind to be a somewhat necessary one; especially with the fact that demons had already taken control of the world once almost unopposed.  So in many ways, you can feel Vergil's sense of betrayal, and his quest down the "dark path," is what makes him begin his transition into a character that feels more like the old character we appreciated.  However, this is still a transition period, and he never quite makes it to the level we want him to achieve.


The gameplay is fairly simple; you have Yamato, that awesome Japanese-style katana, and that's it.  Angel and Demon weapons? Yamato does it all.  You unlock Angel and Demon modes for the sword as you progress through the story.  As you might expect, Angel mode is meant for fast and agile strikes, but don't do a lot of damage.  Meanwhile, Demon mode is for your slow, but savage strikes.  I found the Demon mode to feel a little underpowered in my playthrough, but to be honest I didn't invest a lot into it.  Angel mode is ideal here, with hordes of demons being tossed at you, the fast and sweeping crowd control is what works best usually.  I did wish that there was more done with the combo system, but you'll find that a lot of your favorite moves from DMC 3 are brought back, but they never quite feel as strong as they used to be.  Vergil shares many of the abilities that Dante possessed, so much of this feels familiar. One thing I thoroughly enjoyed is the Doppelganger mode.  This is Vergil's Devil Trigger, and it literally doubles your damage output but having a shadow copy of you mirror all of your attacks.  Each level was fairly short, but each encounter just threw a few waves of enemies at you.  Two new enemies are added to the roster: the "Wisp" and the" Imprisoner."   These enemies challenge your new abilities, and add some new flair to the game.

The old Yamato was awesome, and while this one doesn't have quite that same bark to it, it still has quite a bit of bite.


The level design is really great, which we have come to expect from the main game.  Limbo is as dangerous and riveting as ever, making you feel like the very ground you stand on is out to get you most of the time,  and there are even a few little obstacles that are new.  Some platforms have to be phased in by shooting them with your Summoned Swords in order for them to fully materialize, this is a small little thing that felt neat, but didn't really amount to anything major.

What's more dangerous than ONE devilishly stylish guy?  


My final verdict is that this game is more or less what you would expect if you had played the original game.  This expansion is fun, and I think the price is right.  While you might not find this to completely replace the Vergil we all used to hate to love, this is still a step in the right direction.  On complaint is that Vergil doesn't get a Bloody Palace mode, allowing you to put his combos to the ultimate test.   While the story is somewhat short and sweet, the final destination may disappoint some fans.  Vergil's Downfall is a solid step towards the classic character of Vergil, but it's clear he will probably never quite be what you might be hoping for.  Is that to say you shouldn't try to enjoy this? Of course not.  This is a reboot; change is expected.  While this won't quite scratch your classic itch, it might make you feel like this new series is headed in a direction that isn't so bad. 

Wisps have to phased in by your Summoned Swords before you can deal any damage.





The Good:

-More awesome DMC gameplay.

-Vergil is basically a copy of Dante's mechanics, but subtle differences do set him apart, in both function and style.

-Story is entertaining.

-Yamato felt like a Nephilim weapon for a Nephilim warrior, using Angel and Demon modes to give it a universal and transcendent quality in combat.

The Bad:

-Short. Only 6 missions which last a few hours, but the price is low.

-If you're a veteran fan, this still isn't classic Vergil, but you might not mind the overall direction he's heading in.

-Story isn't as deep as the campaign, Vergil's feelings of loss and betrayal are the only real focus here

Scully Rating: 7 out of 10

Sunday, March 3, 2013

In the News: Bloody Palace out for DMC, Vergil's Downfall finally set for March 6th




Article By: Zach Goodier

If you're like me, you've been irritated by the ever-shifting release date for Vergil's Downfall.  However, your worries are over, for it has been firmly set for release this week, on March 6th.  In the meantime, if you feel like it, there is a free DLC package to help you warm up: Bloody Palace.

...

Bloody Palace was in DMC 3 and 4, but it was conspicuously missing from the reboot... until now.  However, there are some differences; you no collect red orbs, so you can't play Bloody Palace and use orbs to buy items in you story missions.  Also, the change in environment after each set of levels you beat are all inspired by the story missions.  This means that you can fight in Lilith's club again, as well as Bob Barker's prison.  This isn't the biggest deal, but it kept things interesting.  While we could do an entire review page for this expansion, it really is just something most of you are familiar with, so let's just say it's more of what you know.  The only issue I had was the imposed time limits.  While I like that it keeps you on your toes, and awards you with bonus time for stylish performance, it does prevent you from taking your time and enjoying things to a certain extent.  It all depends on your preferred cup of tea, I suppose.  However, you can expect an extensive review for Vergil's Downfall after I download it and give it a solid run through.

Tuesday, February 12, 2013

DMC: Devil May Cry Vergil's Downfall Gameplay Trailer


Hey, guys! Zach here, just bringing some of the latest DMC news. I loved the game, but I felt more could have been done with the story.  "Vergil's Downfall" looks to possibly contain that little bit of extra story I was yearning for.  Ok, so this trailer came out of Japan, but I selected it for 2 reasons: 1) It showcases some of the new combos and abilities you'll get to use as Vergil, and 2) It's something you might not have seen before now.  It appears that the DLC is going to possibly be set in Hell itself, which would fit the lore of the old Devil May Cry games to a certain extent.  This is set after the end of DMC, so I can't really get into too many details or I might spoil some of the main story for you.  Needless to say, I'm excited, and we'll try to get you any news we find.  "Vergil's Downfall" is set to release before the end of this month, so stay tuned, and I'll be sure to get you guys a review out as soon as I can.

Scully Trailer Rating: Looks Awesome.

Sunday, February 10, 2013

DMC: Devil May Cry Review


The long wait is over.  If you're like me, you've been eagerly, but cautiously, awaiting the release of Ninja Theory's reboot of the popular Capcom series.  Dante is back, but he's sporting some new attitude and looks that help mark that this is a new Dante.  Along with the looks, the story is changed too.  This time around, Dante is not a Demon-human hybrid; he's a Nephilim: A demon-angel hybrid.  This means Dante will not only be using those demon abilities we've all loved tearing it up with, but no we have angelic powers on top of those.  We also see the return of Dante's twin brother: Vergil.  Vergil is the head of "The Order," a group resisting the Demonic powers that have enslaved the world.  All of the fighting is done in Limbo, a world that exists just outside our own.  This means that in Limbo, things look like the normal world to some extent, but they are shifted and distorted at will by the demons.  And it is only in Limbo that you can see the demons and their devices for what they really are.  For example, a soft drink factory looks normal to the average human; but in Limbo, you see demons having their fluids mixed in with the drink to create a poison to make humans more docile.  The plot revolves around trying to destroy these methods of control, and killing the Devil King: Mundus.  Mundus is responsible for killing Dante's mother and exiling his father, and is the main antagonist in the story. 

For starters, I loved the gameplay. The combat mechanics offer easy switching between your Rebellion sword, angelic weapon of choice, and your demonic weapon of choice.  There are only a couple demon and angel weapons, but they offer a lot of combat variety to approach each encounter and prevent the missions from feeling stale.  All fights are backed up by a great soundtrack featuring some Metal tracks. If you don't like Metal, then you might want to invest in ear plugs; but this game is about killing demons with excessive violence, so the music feels appropriate.  Enemies force you to change tactics to adapt to ever-changing situations.  The game keeps the encounters feeling fair on the standard difficulties; enemies offer just enough opposition to keep the game from feeling easy.  Once you beat the game, you unlock the higher difficulties.  These modes are not to be taken lightly, since they consider you already beat the game.

The plot is stronger than any of the old DMC games, which focused more on the action and the humor.  While those things are obviously still strong in this game, there was a clear attempt to strengthen the plot, and make you feel like you have a more personal reason to be killing demons.  It is also clear that this game took a rather confrontational stance on contemporary society, with demons using soft drinks, banking, and popular culture to enslave humanity.  This kind of has a "Fight Club" feel to it, saying that modern society is a means to weaken humans and prevent them from realizing their potential.  If you don't appreciate those types of themes, then the story might turn you off, but the good news is the story isn't THAT important.  You spend most of your time just focusing on the action.

Now for the part that has led to a lot of controversy for this game: characters.  Dante has a new look, and a new haircut.  He still has a lot of funny dialogue, but the difference is very obvious right from the start.  Dante is more of a street punk in this game, a clear difference from the suave, detached Dante we're accustomed to.  Vergil is also back, but his character is even more different than Dante.  Vergil is one of my favorite characters from the original series, and it just broke my heart watching him in this game.  The old Vergil was ruthless, independent, and a loner with a personal code of honor.  This new one works with humans, and lacks that ruthless streak that made me respect the old character.  There is a lot of the old Vergil here, more than you might think, enough to let me appreciate him, but not enough to consider him a worthy replacement.  The Order has a woman named Kat who helps Dante in Limbo, and her character was likeable, but not extensive or remarkable. 

The Verdict?  This is a great game that had me addicted with the awesome gameplay and great environments.  This title helps revitalize the franchise and give it a fresh start with a compelling story and interesting characters.  If you have never played a Devil May Cry title, then you will probably love this game without reservation.  If you are a veteran DMC fan, then you may find this game a difficult, but necessary, step forward.  Devil May Cry 4 showed that the franchise had just about run out of life in terms of story, and this game helps give it a fresh start.  However, many (including myself) may find that this title makes you long for the original characters you knew and loved.

(Game reviewed on Xbox 360)


Good:
- Combat is awesome with an easy-to-use, dynamic combo system
- Stronger story that feels more believable than the previous titles
- Fresh start helps bring new life to the franchise
- Awesome soundtrack that sets the mood and makes the combat that much more satisfying

Bad:
- New characters can't quite substitute the old ones that veteran fans know and love
- Could have done more with the plot, but compared to the old DMC games you can't really complain



Scully Rating: 9.0 out of 10