Sunday, February 10, 2013

DMC: Devil May Cry Review


The long wait is over.  If you're like me, you've been eagerly, but cautiously, awaiting the release of Ninja Theory's reboot of the popular Capcom series.  Dante is back, but he's sporting some new attitude and looks that help mark that this is a new Dante.  Along with the looks, the story is changed too.  This time around, Dante is not a Demon-human hybrid; he's a Nephilim: A demon-angel hybrid.  This means Dante will not only be using those demon abilities we've all loved tearing it up with, but no we have angelic powers on top of those.  We also see the return of Dante's twin brother: Vergil.  Vergil is the head of "The Order," a group resisting the Demonic powers that have enslaved the world.  All of the fighting is done in Limbo, a world that exists just outside our own.  This means that in Limbo, things look like the normal world to some extent, but they are shifted and distorted at will by the demons.  And it is only in Limbo that you can see the demons and their devices for what they really are.  For example, a soft drink factory looks normal to the average human; but in Limbo, you see demons having their fluids mixed in with the drink to create a poison to make humans more docile.  The plot revolves around trying to destroy these methods of control, and killing the Devil King: Mundus.  Mundus is responsible for killing Dante's mother and exiling his father, and is the main antagonist in the story. 

For starters, I loved the gameplay. The combat mechanics offer easy switching between your Rebellion sword, angelic weapon of choice, and your demonic weapon of choice.  There are only a couple demon and angel weapons, but they offer a lot of combat variety to approach each encounter and prevent the missions from feeling stale.  All fights are backed up by a great soundtrack featuring some Metal tracks. If you don't like Metal, then you might want to invest in ear plugs; but this game is about killing demons with excessive violence, so the music feels appropriate.  Enemies force you to change tactics to adapt to ever-changing situations.  The game keeps the encounters feeling fair on the standard difficulties; enemies offer just enough opposition to keep the game from feeling easy.  Once you beat the game, you unlock the higher difficulties.  These modes are not to be taken lightly, since they consider you already beat the game.

The plot is stronger than any of the old DMC games, which focused more on the action and the humor.  While those things are obviously still strong in this game, there was a clear attempt to strengthen the plot, and make you feel like you have a more personal reason to be killing demons.  It is also clear that this game took a rather confrontational stance on contemporary society, with demons using soft drinks, banking, and popular culture to enslave humanity.  This kind of has a "Fight Club" feel to it, saying that modern society is a means to weaken humans and prevent them from realizing their potential.  If you don't appreciate those types of themes, then the story might turn you off, but the good news is the story isn't THAT important.  You spend most of your time just focusing on the action.

Now for the part that has led to a lot of controversy for this game: characters.  Dante has a new look, and a new haircut.  He still has a lot of funny dialogue, but the difference is very obvious right from the start.  Dante is more of a street punk in this game, a clear difference from the suave, detached Dante we're accustomed to.  Vergil is also back, but his character is even more different than Dante.  Vergil is one of my favorite characters from the original series, and it just broke my heart watching him in this game.  The old Vergil was ruthless, independent, and a loner with a personal code of honor.  This new one works with humans, and lacks that ruthless streak that made me respect the old character.  There is a lot of the old Vergil here, more than you might think, enough to let me appreciate him, but not enough to consider him a worthy replacement.  The Order has a woman named Kat who helps Dante in Limbo, and her character was likeable, but not extensive or remarkable. 

The Verdict?  This is a great game that had me addicted with the awesome gameplay and great environments.  This title helps revitalize the franchise and give it a fresh start with a compelling story and interesting characters.  If you have never played a Devil May Cry title, then you will probably love this game without reservation.  If you are a veteran DMC fan, then you may find this game a difficult, but necessary, step forward.  Devil May Cry 4 showed that the franchise had just about run out of life in terms of story, and this game helps give it a fresh start.  However, many (including myself) may find that this title makes you long for the original characters you knew and loved.

(Game reviewed on Xbox 360)


Good:
- Combat is awesome with an easy-to-use, dynamic combo system
- Stronger story that feels more believable than the previous titles
- Fresh start helps bring new life to the franchise
- Awesome soundtrack that sets the mood and makes the combat that much more satisfying

Bad:
- New characters can't quite substitute the old ones that veteran fans know and love
- Could have done more with the plot, but compared to the old DMC games you can't really complain



Scully Rating: 9.0 out of 10