“Domri Rade” is
a new planeswalker from Gatecrash, and in the trend of red planeswalkers, he is
boring (But nowhere near as bad as Tibalt, thankfully). At a cost of a red, a
green, and a colorless, he’s certainly priced right. 3-mana planeswalkers have
all been constructed-playable, and Domri is no exception. He comes into play
with three counters, which is certainly reasonable.
His +1 looks at
the top card of your deck, and if it’s a creature, you reveal and draw it.
Using the average deckbuilding metric, you’ll draw the card about 1 out of
every 3 times, and moreso if you skew your deck’s composition in his favor
(Bloodrush helps with this). His -2 has one of your creatures fight target
creature. This is decent for protecting himself, but still relies on another
creature holding back to block for him, which is not what a R/G deck wants to
be doing. Finally, his -7 gives your team the kitchen sink – most every ability
your team could want (sans lifelink and unblockable), they get.
He’s a solid
card, to be sure, he’s just boring. A ho-hum minor card advantage +, a
destructive/protective -, and a big, flashy ultimate. He’s costed
appropriately, but there’s little to no good flavor behind him. He’s a guy who
likes to fight. Go, go, fight guy! Fight! As obnoxious as Jace’s ever-present
character is, there’s at least a reasonable story behind him. This guy is
basically a smaller, whinier Garruk, and the only reason he isn’t a Garruk is
because there are already two of them in standard right now (both of which are
more exciting than this guy). He’ll fill his role in the deck as a minor card
advantage engine and gaining you a couple life, but this guy is a huge flavor
miss for me.
Good:
- -Reasonable
abilities
- -Cheap
Cost
- -Not
Tibalt
Bad:
- -Boring
as all get out
- -Seems
like a filler “we needed another planeswalker” card.
- -Not
Garruk
Scully Rating: 8.9 out of 10