The battle at the Soul Palace continues, and Ichibei has started to step up his attack, while Juha Bach starts to show some new abilities he has in his arsenal. However, no matter what Juha Bach throws at Ichibei, "The Eccentric Monk" seems to be able to overpower or shrug off everything thrown at him. He tells Juha Bach that he should "learn his place" as a "human," and that his attempt to cut Juha Bach's power in half was an attempt to help him "save face" with the Quincy for being defeated. Then, Ichibei pulls the brush off his zanpakuto in the final panel, calling out its' name: Ichimonji. His zanpakuto appears to be naginata-style spear, with the only visual change being the brush has been replaced with a blade. It's abilities are, as of yet, unknown.
Showing posts with label zanpakuto. Show all posts
Showing posts with label zanpakuto. Show all posts
Thursday, November 27, 2014
Bleach 607: The Master
Zach Goodier
Wednesday, April 23, 2014
Bleach 578: The Undead 5
Zach Goodier
Another short chapter this week, but we finally see some resolution to our fight between Kenpachi and Gremmy. However, we still don't see that much of Nozarashi's abilities, aside from Kenpachi saying that there is nothing it can't cut through. While that isn't an ability to belittle, it seems a little underwhelming for how long it's taken to reveal. I'm hoping we'll explore his abilities more down the road, but for now it appears the fight is over. I liked how Gremmy's final fate was tied to the weakness of his own seemingly unstoppable power. Revealing the weakness of an ability to manifest any thought into reality really worked in this fight, and helped show how surprisingly feeble Gremmy could be when he faced a stronger opponent. I still have reservations about his power, but it was a fairly satisfying conclusion. We'll have to see who's going to be fighting next, so tune back in next week for the new chapter of Bleach.
Wednesday, April 16, 2014
Bleach 577: Sword
Zach Goodier
This week's chapter is a little short, but we finally get a glimpse of Kenpachi's zanpakuto, Nozarashi. Gremmy's meteor looks to be closing in, and even the Quincy panic in the face of the destruction it promises to bring as it descends on the Seretei. Is Kenpachi's new power enough to stop this impending destruction?
I can understand why Gremmy was considered an unstable asset for the Quincy to use, but I wish we had a little more exposition on just what drove the Quincy to use him. I mean, did they honestly feel backed into a corner? Because, they really haven't acted like that, on the contrary, they've killed their own people who have lost, so apparently they aren't suffering from any serious shortage of manpower. The question is nagging at me, and I haven't really thought of any solid answer, as of yet. Perhaps they simply wanted to step up their game, and throw their worst at the Soul Society, but then Hashwald is still sitting on the sidelines, but I suppose he's serving as Juha Bach's bodyguard. Overall, the lack of explanation is a bit of a plot-hole, at the moment. Perhaps they'll fill in some of the blanks later, but I doubt it at this point.
Next week, we'll have to come back and see if Kenpachi has what it takes to finish Gremmy once and for all.
Wednesday, April 9, 2014
Bleach 576: The Killers High 2
Zach Goodier
We finally learn the name of Kenpachi Zaraki's zanpakuto this week. While we haven't seen its ability yet, it finally looks like both of these guys are going all out. But will Zaraki's power be enough to save the Seretei from Gremmy's seemingly unstoppable power? Or will this be the end of everything?
I found it interesting how this week's chapter had Gremmy's power actually work against him, as the thought that he might actually die started to prevent him from healing his wounds and made him weaker. His entire power of "mind over matter" was always something I hoped to see work as a two-way street, and it was nice to see some of that worked into the battle. However, it was only a momentary setback overall, and having him actually make a duplicate of himself that cannot die is truly fearsome.
Wednesday, March 5, 2014
Bleach 571: Devilish Perspective
Zach Goodier
This week, I was pleasantly surprised to find that maybe this fight can be resolved without having to bring Kenpachi in, just yet. Yachiru finally shows what her zanpakuto can do, after instinctively hitting Sternritter "V," even without remembering who he is. With her instinct and her zanpakuto, she quickly launches a counterattack on this new threat, but will it be enough to win? We'll have to tune back in next week to find out.
Yachiru has been mostly comic relief so far in the series, so it's nice to see her join the badass ranks a little bit. Her zanpakuto is strange, but then again, look at it's wielder. I'm liking the possibility that Kenpachi won't be showing up yet, which I thought he might have to after last chapter, since neither Isane or Yachiru are known for being the fighters in their squads. Still, it is early so anything could happen, although I'm hoping Kenpachi's entrance can still be held off until a bigger fight arises. I'm also wondering when the other fighters, like Ginjo and the Fullbring, as well as Urahara's mysterious "partner," will be joining the battle. While the Quincy seem to finally be matched on even terms, neither side has really played all their cards yet. Juha Bach hasn't made his move, yet, and I'm not sure just what sort of power he'll have at this point. It seems that he's getting stronger with each battle that occurs, since he regains fragments of his soul and the power they've taken in. However, Ichigo still hasn't arrived, and he'll obviously fight the big battle against him.
I'm hoping to see the other fighters gradually join the battle against the remaining Sternritter, with Ichigo only coming in near the end to fight the final battle. But that doesn't mean things won't pick up until then, since we have the Fullbring, Kenpachi, and Urahara's partner (probably Grimmjow) to help. It would also be nice to see Nel come back in her mature form to battle the Quincy, as well.
Wednesday, June 19, 2013
Bleach 542: The Sword IS Me.
By Zach Goodier
This week we finally get to see the true Zangetsu that he needed to find. **SPOILERS** (Read chapter first) Ichigo finally realizes that both the "Zangetsu" that he knew, as well as the hollow powers within him, were both his true Zangetsu. Furthermore, Ichigo finally understands that he is the true source of his own power, and that he must seize it in order to ever hope to master it. The moment that Ichigo pulls his zanpakuto from the forge fires unleashes a surge of spiritual energy and pressure that, combined with the heat of it's creation, dried up the ocean surrounding the palace. As you can see from the chapter, as well as the picture included in this post, Ichigo's new Zangetsu is a dual zanpakuto, presumably one for each entity within his soul, Quincy and Hollow, come together to form his true power. The chapter concludes with Juha Bach announcing to the Quincy that he has some information for them. While we don't know what that is at this time, we can only assume that it won't bode well for Ichigo or his friends.
Tune in next week for the next Bleach chapter! Oh and... Stay nerdy, my friends.
Wednesday, June 5, 2013
Bleach 540: The Sword Five
Zach Goodier
Link here: http://www.mangapanda.com/bleach/540/
This week dropped a bombshell of sorts on us, so don't read on if you haven't read the chapter yet, this is all discussion of what transpired in the chapter (or **SPOILERS** if you want me to say it for you). This week, Ichigo has begun to have his new zanpakuto forged for him. While that may seem like what we were expecting, the reason why Ichigo even needs his zanpakuto reforged is why this chapter was so surprising for me: he never had a true zanpakuto in the first place. All of Ichigo's powers in fact originate from his fullbring/hollow abilities, and the reason for the appearance of Zangetsu in the first place was that his powers were derived from the hollow that attacked Ichigo's mother, which was itself a construct made by Aizen using the souls of soul reapers in the first place. So while Ichigo had a zanpakuto of sorts, it was never a true zanpakuto compared to others, and the form it took was actually derived from Ichigo's Quincy powers, hense the resemblance to the Quincy king. While all this was discussed in the chapter, the reason I want to say it out loud is that this means that in a way, Ichigo has never unlocked his full power up to this point. While he has had power, we have yet to see what Ichigo's true power, at least as a soul reaper, even looks like. Hopefully we get to see more next week, so stay tuned for the next chapter.
Wednesday, May 29, 2013
Bleach 539: Prob-less, Progress
Zach Goodier
Read Here:
This week's manga continues the training and preparation that the Soul Society and Ichigo are going through in preparation for the next battle with the Quincy. There really isn't a lot of plot development in this chapter, aside from the ending. *SPOILERS* Ichigo apparently has to say goodbye to Zangetsu, which really makes sense, since Tensa Zangetsu was broken, and a broken bankai can never be repaired. Ichigo obviously has to start over from scratch, which means getting a new Zanpakuto forged. What will this mean? There really is nothing we can do aside from guess until next chapter where maybe we'll see a little more details on exactly what Ichigo will have to do. I'm wondering if his new Zanpakuto may draw more on his Hollow abilities, or if possibly it could draw on his combined powers, similar to the entity Ichigo fought to learn the Final Getsugatenso. *END SPOILERS* I'm hoping to see Ichigo's training progress more next week, but we will have to juggle some of the captains and what they're planning to prepare for the coming battle, so odds are we will be forced to settle for brief glimpses at a time, or we may drop Ichigo's training entirely until we finish with the other characters.
Thursday, February 28, 2013
Bleach: Soul Resurreccion
Buy Bleach: Soul Resurreccion at **Amazon**
Article by: Zach Goodier
Bleach: Soul
Resurreccion is a ps3 exclusive that features the battle against Aizen and the
Arrancar. The story mode takes you
through a run of many of that major battles, and has you take on the role of
the characters that fight those battles.
Aside from the story mode, there is also a mission mode that lets you
choose any character you have unlocked to take on missions to earn soul points
to purchase upgrades. These upgrade
points are specific to that character, so you need to play the characters in order
to purchase upgrades for that specific character. The characters are voiced by the actors from
the series, and the characters have their own unique abilities.
To start with,
the presentation is fairly simple: fight through the map as one of the characters
from the show, and then once you get to the end of the level, you fight some
sort of final battle, usually against another of the characters. The story doesn't allow you to choose
characters, but if you have upgraded the featured characters then those
upgrades apply in story mode. The level
design features environments inspired by the show, but they aren't overly
detailed or original. Once you play
through the first couple levels, you realize that there isn't a lot of variety. The levels themselves change, but the overall
feel is still the same. Having partially
destructible environments helps a lot, though.
Characters all have their same voices, but the acting isn't up to par
with the show, and you will find the in-game lines they use somewhat tiresome
after a while. When a character grunts
or has a line they say when they get hit, then you'll hear it EVERY. SINGLE.
TIME. This can wear quickly in the boss
battles, and keep you from hearing some of the actual story dialogue that goes
on in the background between the characters. Also, some of the relatively central
characters are missing. This was done
for a reason, if you think about it. Due
to the diversity of powers, some (like Renji, and Chad) don't really have
powers that fit into the combat dynamic of the game, so they aren't playable,
but they can be found in the upgrade system, and the give the characters some
interesting abilities. The game even
features Kokuto, the character from the 4th Bleach movie, Hell Verse.
![]() |
| You'll be doing this over, and over, but you can literally fly through most of it. |
The gameplay
itself is pretty good. You may think
this will be something like a DBZ game, and in many ways it is. Characters feature individual moves from the
show, and they all have a powered up version with a finishing move that is also
taken from the show. However, the combo
system isn't incredibly deep. You just
hit, blast, or special. This makes the
game feel somewhat tedious at times, but if you're here because you like the
show, which I would assume so, then you will enjoy it regardless. Sure, the combo system isn't as deep as an
A-list fighting game like Devil May Cry or Ninja Gaiden, but this isn't an
A-list game, unfortunately. Once you get
that through your head, your expectations should drop a bit. THIS ISN'T A BAD THING, you just have to
realize that like many anime adaptations, this didn't get the big budget and award-winning
studio you might be used to.
![]() |
| Surf's up. Play as your favorite heroes/villains and use their powers. |
The mode you'll
be playing the most is Mission mode.
This is where you have free pick of the characters, allowing you to take
your favorite one out and play through the missions. This features many of the same maps as the
old ones, but you won't mind the repetition.
This game isn't about the polish or the depth of story; you're supposed
to just enjoy getting to control the characters. The challenges bring you back, forcing you to
eventually take on wave after wave of other characters, sometimes 3 or 4 at a
time. This gets to a real challenge on
the higher difficulty levels, which you almost HAVE to play in order to get
that S ranking overall and rake in those soul points. However, you won't be equipped to do that
until you get your character upgraded.
![]() |
| Some challenges are... *puts on glasses*.... BIGGER than others. |
Overall, Bleach:
Soul Resurreccion is a game that could have been so much more. The depth of the story, the characters, the
emotions, that's all missing. However,
this game assumes you already know all that.
This is made for those of us who wanted to jump into one of our favorite
characters, and start being a total badass.
This game might not be as deep or engaging as it could have been, but it's
an anime adaptation; they never get the budgets or polish that they
deserve. So if you judge this next to
your A-list titles, then it will be a bitter disappointment. However, if you see it as simply what it is:
an attempt to give us Bleach fans a chance to grab our favorite zanpakuto, jump
into a swarm of hollows, and face off with some of the toughest villains in the
series, then this should be your cup of tea.
I bought the game almost a year ago and I still find myself going back
from time to time, just to play as Ichigo and save Orihime; or maybe I want to
play as Aizen, and crush everyone.
![]() |
| This game isn't about polish or detail, it's about reliving your favorite battles with your favorite characters. |
Good:
-Get to play as
most of your favorite characters.
-Gets you ahead
in the story if you're watching the English version of the anime, but not in great
detail.
-Characters well
animated in-game and have all of their signature moves.
-Allows you to
enjoy more of those characters that may not have received as much screen time
as you might have appreciated in the
show.
-Solid game, considering the tiny budget it was made with.
Bad:
-Not an A-list
game, that sums up most if not ALL of the game's issues (graphically
unimpressive, lackluster environments, voiceovers decent but not up to par with
the show) .
-Couple of key
characters left off the roster, but understandable when you think about it.
-No multiplayer.
-No multiplayer.
Scully Rating: 7.5 out of
10
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